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Difference between revisions of "v0.31:Combat skill"

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''Until more is known about each individual skill, and on the suspicion that much will be parallel and/or related, and so that all information/discussion can be collected in one place (for now, at least), all "combat skills" will redirect here, at least until it becomes more clear if/how we should break them up.''
 
''Until more is known about each individual skill, and on the suspicion that much will be parallel and/or related, and so that all information/discussion can be collected in one place (for now, at least), all "combat skills" will redirect here, at least until it becomes more clear if/how we should break them up.''
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'''Dodger''' is a skill introduced in the latest release of Dwarf Fortress. It aids creatures in avoidance, causing enemies to miss more often.
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Preliminary scanning of combat reports suggest that dodging is very common and effective - assuming that messages referring to dodging are in essence caused by the dodger skill.
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The '''Fighter''' skill increases each melee attack, no matter what kind of weapon is used, and can increase rather quickly.  Its use/significance is currently not known.
 
The '''Fighter''' skill increases each melee attack, no matter what kind of weapon is used, and can increase rather quickly.  Its use/significance is currently not known.
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In unarmed combat, a number of techniques are used.  Each punch increases the '''Striker''' skill.
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Each kick increases the '''Kicker''' skill.  Each bite increases the '''Biter''' skill - this is probably the most effective attack for a creature whose biting causes a {{L|syndrome}}, but some {{L|immigrant}}s will arrive with this skill as well, and unarmed combatants will occasionally learn a bit, implying that they chose to bite during a combat.
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The '''Archer''' skill increases by the use of ranged weapons and throwing.  Its use/significance is currently not known.

Revision as of 23:39, 19 April 2010

This article is about an older version of DF.

Until more is known about each individual skill, and on the suspicion that much will be parallel and/or related, and so that all information/discussion can be collected in one place (for now, at least), all "combat skills" will redirect here, at least until it becomes more clear if/how we should break them up.


Dodger is a skill introduced in the latest release of Dwarf Fortress. It aids creatures in avoidance, causing enemies to miss more often.

Preliminary scanning of combat reports suggest that dodging is very common and effective - assuming that messages referring to dodging are in essence caused by the dodger skill.


The Fighter skill increases each melee attack, no matter what kind of weapon is used, and can increase rather quickly. Its use/significance is currently not known.

In unarmed combat, a number of techniques are used. Each punch increases the Striker skill. Each kick increases the Kicker skill. Each bite increases the Biter skill - this is probably the most effective attack for a creature whose biting causes a Template:L, but some Template:Ls will arrive with this skill as well, and unarmed combatants will occasionally learn a bit, implying that they chose to bite during a combat.


The Archer skill increases by the use of ranged weapons and throwing. Its use/significance is currently not known.