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Difference between revisions of "40d:Migrant"
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− | + | A '''migrant''' is a member of a wave of [[immigration]]. | |
== Migrants in Fortress Mode == | == Migrants in Fortress Mode == | ||
− | Migrants will | + | Migrants will enter at the edge of the map, heralded by an announcement. They will travel single file from this one location until the last one has come. You must have a meeting area designated to accept the dwarves. |
− | Migrants come with (no adjective) level of a single | + | Migrants come with (no adjective) level of a single [[skill]] or novice level of three skills from a single profession. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants. |
== Migrants in Adventure Mode == | == Migrants in Adventure Mode == | ||
− | Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations | + | Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. Kobolds may be included as well, but this needs further research. |
Revision as of 04:27, 5 November 2007
A migrant is a member of a wave of immigration.
Migrants in Fortress Mode
Migrants will enter at the edge of the map, heralded by an announcement. They will travel single file from this one location until the last one has come. You must have a meeting area designated to accept the dwarves.
Migrants come with (no adjective) level of a single skill or novice level of three skills from a single profession. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants.
Migrants in Adventure Mode
Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. Kobolds may be included as well, but this needs further research.