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Difference between revisions of "v0.31 Talk:Trap"
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(It is claimed by someone that taming currently isn't working? I've tamed mountain goats and would appreciate other peoples experiences on this.) |
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::Forgotten beast safely traveled through a corridor with two cage traps in it. I hardly had time to build a floor above the stairway to the caverns, pheeew... Damn it was such a brilliant idea to get a Beast for my zoo! --[[User:Peregarrett|Peregarrett]] 13:52, 21 April 2010 (UTC) | ::Forgotten beast safely traveled through a corridor with two cage traps in it. I hardly had time to build a floor above the stairway to the caverns, pheeew... Damn it was such a brilliant idea to get a Beast for my zoo! --[[User:Peregarrett|Peregarrett]] 13:52, 21 April 2010 (UTC) | ||
:::Ok thanks, I think I'll just say "Some rare creatures" are immune to cage traps to avoid any spoiler action. People can put all that spoilery stuff in the forgotten beast section! [[User:Akkie|Akkie]] 18:32, 21 April 2010 (UTC) | :::Ok thanks, I think I'll just say "Some rare creatures" are immune to cage traps to avoid any spoiler action. People can put all that spoilery stuff in the forgotten beast section! [[User:Akkie|Akkie]] 18:32, 21 April 2010 (UTC) | ||
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+ | I'm not sure who put the "taming isn't working" notice up, but I have tamed mountain goats caught in a trap in my latest fort. What evidence are you basing this on? Has anyone else not been able to tame creatures? Remember '''some''' creatures (with [PET_EXOTIC]) require the dungeonmaster (who seems to never turn up at the moment) to tame. |
Revision as of 09:05, 22 April 2010
I have had goats, goblins and alligators happily walk right through a stone trap bomb carpet of 3-5 layers (per person) and walk away wounded, but still walking. This certainly seems new.
Experiences with this? --Birthright 19:42, 14 April 2010 (UTC)
- Maybe that´s because they deal only blunt damage (I think), which has been severely nerfed (because it seldom deals critical wounds and bleeding). I had the same experience with a goblin siege in year 2, which then also doomed my entire fortress (because I only got mildly trained soldiers with leather armor and copper weapons and marksdwarfs are bugged).
I think they will regain their usefulness, when damage types get balanced again. On the other hand, they really were quite overpowered before, considering the needed setup-time and material. ~ Felcis 20:34, 14 April 2010 (UTC)
- Makes sense. I'm not even complaining - I like a challenge. The wooden spears, bows and arrows in my weapon traps btw may be a bit overpowered now.
Stonefall
It's my recollection that stonefall traps outright destroy the stone when they are triggered, so they always need to be reloaded with a fresh rock from somewhere else. --Quietust 20:56, 14 April 2010 (UTC)
- Well, try it out? Certainly not the case here, and never was IIRC. --Birthright 21:20, 14 April 2010 (UTC)
- I second that. I always have the stone of the trap lying on it after it was triggered, so it was not destroyed. I´m not even sure if the dwarfes always need a different one, but I never payed close attention to that. ~ Felcis 21:26, 14 April 2010 (UTC)
- I think the wisdom of the old ages on that was that the reloader picks the closest stone at the time he is tasked with the job. So if one guy reloads 6 traps he might well pick some of the stones right there - never checked really. --92.202.32.216 02:02, 15 April 2010 (UTC)
- I second that. I always have the stone of the trap lying on it after it was triggered, so it was not destroyed. I´m not even sure if the dwarfes always need a different one, but I never payed close attention to that. ~ Felcis 21:26, 14 April 2010 (UTC)
Weapon
Hi guys, been playing DF for a long while but the improvements in the latest versions have inspired me to try to contribute a bit to the wiki for the first time. If you think any information is incorrect then feel free to shout out about it. Akkie 18:23, 15 April 2010 (UTC)
Cage Traps?
are they still as effective as in 40d? the current article doesn't have anything on them .-Slothen--99.96.100.228 21:29, 18 April 2010 (UTC)
- Yes they are: Dragons as well as colossi are no threat as long as you have cage traps at your entrance - wooden cages are still sufficient to contain them savely. --Doub 21:47, 18 April 2010 (UTC)
- I was attempting to test all this in my latest fort. Can someone else please verify that this is still the case by writing in here that they've seen it happen. I know that titans(not sure about traditional megabeasts) have "trap avoid" tags and are not affected by stone-fall or weapon traps (I've tested that myself in a previous fort) but have yet to try to cage them. -- Akkie 15:01, 19 April 2010 (UTC)
- Forgotten beast safely traveled through a corridor with two cage traps in it. I hardly had time to build a floor above the stairway to the caverns, pheeew... Damn it was such a brilliant idea to get a Beast for my zoo! --Peregarrett 13:52, 21 April 2010 (UTC)
- Ok thanks, I think I'll just say "Some rare creatures" are immune to cage traps to avoid any spoiler action. People can put all that spoilery stuff in the forgotten beast section! Akkie 18:32, 21 April 2010 (UTC)
I'm not sure who put the "taming isn't working" notice up, but I have tamed mountain goats caught in a trap in my latest fort. What evidence are you basing this on? Has anyone else not been able to tame creatures? Remember some creatures (with [PET_EXOTIC]) require the dungeonmaster (who seems to never turn up at the moment) to tame.