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40d Talk:Immigration
Don't know how much of this info is still valid. For example, the line "Notably, the incredibly useful Manager requires at least twenty dwarves." is a hold-over from the previous wiki. In fact, most of the noble-related info is outdated. I'm going to edit out anything that I know to be wrong. Get rid of the wrong stuff, and we can start getting correct stuff in instead.Thexor 19:07, 31 October 2007 (EDT)
I have a nagging sense from playing a year or two in a few different areas that the number of migrants is a bit more random now. I have one decently wealthy young outpost located far from it's civilization on the map which has gotten very few immigrants in the first two years. Perhaps with groups now moving on the overall map, it is more important to be close to your civilization's area so immigrant groups arrive more quickly and are less likely to get ambushed on the way? Pure conjecture on my part and not backed by any real evidence, but an interesting idea nonetheless. --Janus 16:15, 3 November 2007 (EDT)
Well, my first throw-away fortress got gigantic immigration crowds every single season. Then I abandoned, rerolled the world, and started a new fortress. It produces worlds more wealth than my first fortress, but I have only gotten one immigration wave on the second Spring, bringing my numbers to 24. I then received my second immigration on the start of the third Spring, bringing me up to 48 dwarves. I was very worried up until I got that first wave in the spring... I almost thought I was going to have to scrap the fortress and start again. For reference, I receive elf, human, and dwarf traders. No sieges yet. I have no deaths so far. FFLaguna 23:33, 3 November 2007 (EDT)