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v0.31 Talk:Mechanism
quality mech's and trap accuracy
I have no intention of assuming that high-quality mechanisms do not help weapons traps - and perhaps others as well - until we have more evidence in. That's how it worked in the prev version, so I'll act on that until we know diff. However, I'm equally sure that citing a quote from July 2007 is not necessarily relevant to the version just released April 2010. (When was 40d released?)--Albedo 22:54, 8 April 2010 (UTC)
Metal
Maybe it's just me, but I kind of wish that 'They can also be created at a forge' should get put in HUGE CAPS. Being able to make lava-proof mechanisms out of steel now? HUGE CHANGE! Plus, I almost edited the article to point it out again because I missed that the first time. Perhaps we should just change that . to a , in the first sentence. Savanik 02:22, 14 April 2010 (UTC)
- Considering a great deal of other stones have become magma-safe, the ability to create metal mechanisms is less significant now. Too bad they're limited to weapons-grade metals, otherwise it'd become possible to have levers made of rose gold and lay pewter (which would permit colors otherwise not possible using stone). --Quietust 05:09, 14 April 2010 (UTC)
- Perhaps it should be stated in the article that in a forge mechanisms are treated as trap components, not as furniture, as they are in stockpiles? --Doub 09:44, 29 May 2010 (UTC)
- Done, but I'd like you all to look it over as I don't think it's as simple and direct as possible.
—0x517A5D 17:28, 29 May 2010 (UTC)- Do metal mechanisms have any advantages over stone ones? They surely do in real life, so maybe new material system implicitly makes that difference?--Snus-mumrik 17:54, 30 May 2010 (UTC)
- There isn't a difference in time-to-activate. Differences in trap accuracy/damage are possible, but I think unlikely. (I am currently reverse-engineering trap damage and am finding it slow going.) From a role-playing standpoint, I often set the self-imposed rule that stone mechanisms may only be used as levers and in stone-fall traps.
—0x517A5D 02:18, 31 May 2010 (UTC)- Thanks. By the way, do we have a page that summarizes such self-imposed rules from different users? I only saw the Template:L page, maybe we should add a section to it?
- There isn't a difference in time-to-activate. Differences in trap accuracy/damage are possible, but I think unlikely. (I am currently reverse-engineering trap damage and am finding it slow going.) From a role-playing standpoint, I often set the self-imposed rule that stone mechanisms may only be used as levers and in stone-fall traps.
- Do metal mechanisms have any advantages over stone ones? They surely do in real life, so maybe new material system implicitly makes that difference?--Snus-mumrik 17:54, 30 May 2010 (UTC)
- Done, but I'd like you all to look it over as I don't think it's as simple and direct as possible.
Wear and tear?
I've never noticed this in previous versions, but some of my mechanisms are showing signs of wear and tear. One is "mangled".
http://img686.imageshack.us/img686/3554/201011241524561282x423s.png
http://img832.imageshack.us/img832/5619/201011241525371282x423s.png
http://img718.imageshack.us/img718/2351/201011241526181282x423s.png
Anybody know if this makes any difference to their usability? Worth noting in the article?