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v0.31:Aqueduct

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Revision as of 22:58, 11 November 2011 by Shmo (talk | contribs)
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This article is about an older version of DF.

An aqueduct is any set of elements that carries Template:L or Template:L from one location to another. An aqueduct is formed by a combination Template:Ls, Template:L, and natural or constructed Template:Ls and Template:Ls creating the path for the fluid to follow. Aqueducts can tap into the side of a natural source or use Template:Ls and gravity to get the fluid to flow to its destination.

Care needs to be taken in the creation of any aqueduct - namely, certain measures like roofing over channels and installing safety valves - are sometimes necessary in order to handle Template:L fluids. Since in-game pressure sometimes behaves in counterintuitive ways, it is generally a good idea to familiarize oneself with its mechanics before undertaking any large project, lest Template:L.

Below is an example of the most primitive type of aqueduct, the open surface channel.

    Simple aqueduct
       top view
    ≈≈≈......║++           = Template:L/Template:L
    ≈≈≈......║++           = Template:L filled with water
    ≈≈≈≈≈≈≈≈≈          +. = Template:L (indoor/outdoor)
    ≈≈≈≈.....║++           = Template:L
    ≈≈≈≈.....║++           = Template:L
    

See also