- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
v0.31 Talk:Wound
Broken heart?
I have seen a creature, while testing in the arena, with a broken heart. My creature was modded to have a uncontrolled dust attack with a humanoid body without arms and with 4 legs. As 7 of them fought against a dragon, one of the surviving creatures had a broken heart. Either it has lost a loved one, or it had just broken its heart!--Niggy 18:13, 16 June 2010 (UTC)
Inhibited Dwarves
Dwarves with some kinda of lasting status such as inhibited flash with a yellow '+'. How this effects the dwarf is on the hospital screen (weak grasp, etc.) Do not know to what extent inhibited dwarves are effected in work and combat.--99.67.238.66 04:06, 15 June 2010 (UTC)
Lasting Injuries
One of my dwarfs has injuries to her left arm and lower leg. These are listed in her personality section as "tiny curving scars" rather than dents or bruises as would be the case for combat injuries. Scarring causes permanent injuries? Needs corroboration.--Nimblewright 09:54, 21 April 2010 (UTC)
- After checking around this applies to all my dwarves that have scars. Scarred areas are listed in the personality section, and remain permanently brown or yellow - i.e. minor/inhibited.--Nimblewright 09:54, 21 April 2010 (UTC)
Function Loss
"From the description above, the new cyan "Function loss" appears to be paralyzation or numbness."
I've had about fifteen dwarves wrestling an ettin for about a month now, and the only things that turn cyan are internal organs (pancreas, kidney, lung). No limb or appendage has turned cyan that I've seen. I suspect that it is used for things that would not be, say, bruised or broken, but otherwise damaged. --Zombiejustice 18:40, 10 April 2010 (UTC)
- After another week and some dogs joining in, the eyes went cyan, too. So it's not just /internal/ organs, but I think my earlier conclusion is still sound. --Zombiejustice 21:55, 10 April 2010 (UTC)
Post Traumatic Stress
I've only found limited references to what I think is a bug: after one of my military dwarves was brain-damaged during a goblin ambush (and after the goblins were dead or long-gone) she kept spamming "Urist McMacedwarf cancels rest: interrupted by goblin mace man". Although sporting a whole range of grievous wounds, she would not be carried to a hospital bed as the rest of the wounded, since she apparently retained consciousness albeit a strange dementia wherein she kept thinking goblins were still all around her. I thought this a bit comical at first, and after all, suffering brain damage could now be liable for myriad of behavioral quirks but when the spam messages -- about 5 per second -- went into the 1,000 range, and the dwarf kept sitting there, not having eaten or drank for over a month, I began getting concerned (especially when this eventually led to the game crashing, I assume from congestion of the spam messages). Recently, however, I had the same thing happen to a dwarf who had not suffered any brain or head injury, and yet the same thing's happening with her, leading me to believe it's a bug. The only solutions offered on the Bay12 forums involve deconstructing the bed of or killing the said dwarf on the pretense that he/she is underground, in one's fortress, specifically in the hospital. My wounded hospital dwarves have never spammed these messages (and why would they -- they're already resting) and both these instances occurred with dwarves still outside. I cannot have my squads kill them and see no way of ending the stream of messages. Any ideas? --Bronzebeard 12:45, 4 May 2010 (UTC)
- Good news: I've found a way to fix this bug! Apparently, the confused (or bugged, as the case may be) dwarves have to sustain another injury to snap them out of it. With a heavy heart, I built a menacing spike right under the troubled dwarf and connected it to a lever nearby, and had it pulled. To my disappointment, as I wanted to at least afford her a quick death, it only wounded her. I was going to have it pulled again before I discovered the spam messages had stopped and, despite the dire injuries, she was no longer trying to rest but attend a combat drill, but nonetheless, a dwarf nearby headed toward her to carry her off to a hospital bed. Problem solved, evidently. --Bronzebeard 02:59, 5 May 2010 (UTC)
Broken Skulls?
I've been controlling creatures in the Arena, and something strange happened. I was wandering around with nothing but a maul, trashing goblins because I could, and I hit a goblin in the head. It said that it broke its skull, so I moved on to another creature, and didn't notice that it started following me. Focusing on the actual threats, I killed everything else, and then it killed me by stabbing me in the lung. Has this happened to anyone else?--Mad Fencer 23:02, 22 May 2010 (UTC)
- Propably you damaged only the cranial bone, but left the brain intact enough to not kill him instantly.--Gnarker 20:02, 28 May 2010 (CEST)
Pale
Just discovered a Hoary Marmot badly wounded by a Troglodyte, which had the 'pale' descriptor in the wounds-screen. I think that came from the heavy blood loss.--Gnarker 20:06, 28 May 2010 (CEST)
- Yah, that was present in 40d as well. It goes 'Faint', then 'Pale', and then the creature dies. Sorta the same way 'Hungry' and 'Starving' work, except it's referring to running out of blood instead of running out of food. Happens to your dwarves too, along with every creature that bleeds. --DeMatt 20:31, 28 May 2010 (UTC)
This page needs more info
RIght now it should say what different injuries effects are.--Toybasher 12:10, 29 May 2010 (UTC)
Death by workshop?
So, my woodcutter is happily working on some bins, when suddenly an announcement pops up. "Cog Dalzatkikrost, Woodworker has bled to death." His corpse is still in his workshop. There appears to be no units on the unit list aside from my dwarves and embark animals. This workshop is outside, but very close to a meeting zone that has other dwarves on break and animals present. The Thoughts and Preferences screen says "His upper body is gone". Being the woodworker, he had a copper battle axe, but I'm not sure if that's relevant. What on earth happened here? --174.0.202.59 22:21, 17 June 2010 (UTC)
- A few seconds after this happened, a stray dog just randomly died in what I can only assume is a similar fashion. "His upper body is gone" --174.0.202.59 22:27, 17 June 2010 (UTC)
- A horse standing in the same general area as both the dog and the woodcutter just got some random leg wounds, but didn't die. I was sitting here watching this happen. I didn't see anything approach it, and neither did my dwarves apparently. It just suddenly ran off in one direction, leaving a trail of blood, and stopped a few tiles away closer to my other dwarves which were in the meeting area on break.