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40d:Metal
Metal is used to make items such as weapons, armor, and furniture at the Metalsmith's Forge.
List of metals
}}Raw file
This is for reference until the metal articles are written. Then, it will be deleted.
matgloss_metal [OBJECT:MATGLOSS] [MATGLOSS_METAL:IRON] [NAME:iron][ADJ:iron][COLOR:0:7:1] [VALUE:10] [SPEC_HEAT:450] [MELTING_POINT:12768] [BOILING_POINT:15150] [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL] [DAMAGE_PERC:100] [BLOCK_PERC:100] [SOLID_DENSITY:7850] [MATGLOSS_METAL:GOLD] [NAME:gold][ADJ:golden][COLOR:6:6:1] [VALUE:30] [SPEC_HEAT:129] [MELTING_POINT:11915] [BOILING_POINT:15141] [SOLID_DENSITY:19320] [MATGLOSS_METAL:SILVER] [NAME:silver][ADJ:silver][COLOR:7:7:1] [VALUE:10] [SPEC_HEAT:230] [MELTING_POINT:11731] [BOILING_POINT:13892] [WEAPON][AMMO] [SOLID_DENSITY:10490] [MATGLOSS_METAL:COPPER] [NAME:copper][ADJ:copper][COLOR:6:4:0] [VALUE:2] [SPEC_HEAT:385] [MELTING_POINT:11952] [BOILING_POINT:14611] [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR] [DAMAGE_PERC:66] [BLOCK_PERC:66] [SOLID_DENSITY:8930] [MATGLOSS_METAL:NICKEL] [NAME:nickel][ADJ:nickel][COLOR:7:3:0] [VALUE:2] [SPEC_HEAT:444] [MELTING_POINT:12619] [BOILING_POINT:15243] [SOLID_DENSITY:8800] [MATGLOSS_METAL:ZINC] [NAME:zinc][ADJ:zinc][COLOR:7:3:0] [VALUE:2] [SPEC_HEAT:390] [MELTING_POINT:10755] [BOILING_POINT:11633] [SOLID_DENSITY:7135] [MATGLOSS_METAL:BRONZE] [NAME:bronze][ADJ:bronze][COLOR:6:4:0] [VALUE:5] [SPEC_HEAT:435] [MELTING_POINT:11868] [BOILING_POINT:14140] [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR] [DAMAGE_PERC:75] [BLOCK_PERC:75] [SOLID_DENSITY:8250] [MATGLOSS_METAL:BRASS] [NAME:brass][ADJ:brass][COLOR:6:6:1] [VALUE:7] [SPEC_HEAT:377] [MELTING_POINT:11656] [BOILING_POINT:14068] [SOLID_DENSITY:8550] [MATGLOSS_METAL:STEEL] [NAME:steel][ADJ:steel][COLOR:0:7:1] [VALUE:30] [SPEC_HEAT:500] [MELTING_POINT:12718] [BOILING_POINT:14968] [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL] [DAMAGE_PERC:133] [BLOCK_PERC:133] [SOLID_DENSITY:7850] [MATGLOSS_METAL:PIG_IRON] [NAME:pig iron][ADJ:pig iron][COLOR:0:7:1] [VALUE:10] [SPEC_HEAT:500] [MELTING_POINT:12106] [BOILING_POINT:13968] [BRITTLE] [SOLID_DENSITY:7850] [MATGLOSS_METAL:PLATINUM] [NAME:platinum][ADJ:platinum][COLOR:7:7:1] [VALUE:40] [SPEC_HEAT:130] [MELTING_POINT:13182] [BOILING_POINT:16885] [SOLID_DENSITY:21400] [MATGLOSS_METAL:ELECTRUM] [NAME:electrum][ADJ:electrum][COLOR:6:6:1] [VALUE:20] [SPEC_HEAT:180] [MELTING_POINT:11828] [BOILING_POINT:14968] [SOLID_DENSITY:8650] [MATGLOSS_METAL:TIN] [NAME:tin][ADJ:tin][COLOR:7:3:0] [VALUE:2] [SPEC_HEAT:210] [MELTING_POINT:10417] [BOILING_POINT:14684] [SOLID_DENSITY:7280] [MATGLOSS_METAL:PEWTER_FINE] [NAME:fine pewter][ADJ:fine pewter][COLOR:7:7:1] [VALUE:5] [SPEC_HEAT:210] [MELTING_POINT:10417] [BOILING_POINT:14684] [SOLID_DENSITY:7280] [MATGLOSS_METAL:PEWTER_TRIFLE] [NAME:trifle pewter][ADJ:trifle pewter][COLOR:7:3:0] [VALUE:4] [SPEC_HEAT:210] [MELTING_POINT:10417] [BOILING_POINT:14684] [SOLID_DENSITY:7280] [MATGLOSS_METAL:PEWTER_LAY] [NAME:lay pewter][ADJ:lay pewter][COLOR:3:7:0] [VALUE:3] [SPEC_HEAT:210] [MELTING_POINT:10417] [BOILING_POINT:14684] [SOLID_DENSITY:7280] [MATGLOSS_METAL:LEAD] [NAME:lead][ADJ:lead][COLOR:0:7:1] [VALUE:2] [SPEC_HEAT:130] [MELTING_POINT:10589] [BOILING_POINT:13148] [SOLID_DENSITY:11340] [MATGLOSS_METAL:ALUMINUM] [NAME:aluminum][ADJ:aluminum][COLOR:7:7:1] [VALUE:40] [SPEC_HEAT:900] [MELTING_POINT:11188] [BOILING_POINT:14534] [SOLID_DENSITY:2700] temperature values unknown, used nickel [MATGLOSS_METAL:NICKEL_SILVER] [NAME:nickel silver][ADJ:nickel silver][COLOR:7:7:1] [VALUE:3] [SPEC_HEAT:444] [MELTING_POINT:12619] [BOILING_POINT:15243] [SOLID_DENSITY:8650] temperature values unknown, used copper [MATGLOSS_METAL:BILLON] [NAME:billon][ADJ:billon][COLOR:7:3:0] [VALUE:6] [SPEC_HEAT:385] [MELTING_POINT:11952] [BOILING_POINT:14611] [SOLID_DENSITY:8930] used copper temperature values unknown, used silver value is weighted average of 3 silver and 1 copper [MATGLOSS_METAL:STERLING_SILVER] [NAME:sterling silver][ADJ:sterling silver][COLOR:7:7:1] [VALUE:8] [SPEC_HEAT:230] [MELTING_POINT:11731] [BOILING_POINT:13892] [SOLID_DENSITY:10490] used silver temperature values unknown, used copper also called shakudo or hepatizon depending on the proportions (some have no silver) got the name from black corinthian bronze, though these proportions are more like regular corinthian bronze/brass I just wanted the liver-colored one, dropped "corinthian" because it sounds too location/culture specific value of 11 is the weighted average value of 2copper/1silver/1gold components [MATGLOSS_METAL:BLACK_BRONZE] [NAME:black bronze][ADJ:black bronze][COLOR:5:6:0] [VALUE:11] [SPEC_HEAT:385] [MELTING_POINT:11952] [BOILING_POINT:14611] [SOLID_DENSITY:8930] temperature values unknown, used gold value is weighted average of 3 gold and 1 copper [MATGLOSS_METAL:ROSE_GOLD] [NAME:rose gold][ADJ:rose gold][COLOR:5:5:1] [VALUE:23] [SPEC_HEAT:129] [MELTING_POINT:11915] [BOILING_POINT:15141] [SOLID_DENSITY:19320] used gold bismuth itself is brittle, but you can alloy it with tin/copper to make a light-colored bronze [MATGLOSS_METAL:BISMUTH] [NAME:bismuth][ADJ:bismuth][COLOR:5:5:1] [VALUE:2] [SPEC_HEAT:123] [MELTING_POINT:10488] [BOILING_POINT:12815] [BRITTLE] [SOLID_DENSITY:9780] you can make a lighter colored bronze by adding bismuth, used temp values from bronze, used by incas, at least according to one source ha ha [MATGLOSS_METAL:BISMUTH_BRONZE] [NAME:bismuth bronze][ADJ:bismuth bronze][COLOR:6:6:1] [VALUE:6] [SPEC_HEAT:435] [MELTING_POINT:11868] [BOILING_POINT:14140] [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR] [DAMAGE_PERC:75] [BLOCK_PERC:75] [SOLID_DENSITY:8250] used bronze [MATGLOSS_METAL:ADAMANTINE] [NAME:adamantine][ADJ:adamantine][COLOR:3:3:1] [VALUE:300] [SPEC_HEAT:7500] [MELTING_POINT:25000] [BOILING_POINT:50000] [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL][ANY_USE] [WAFERS] [DAMAGE_PERC:500] [BLOCK_PERC:500] [SOLID_DENSITY:200] [DEEP]
Metal | Colors | Value | Density | Weapon/Armor | Other uses |
---|---|---|---|---|---|
iron | * |
10 | 7850 | 100%/100% | [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL] |
gold | * |
30 | 19320 | ||
silver | * |
10 | 10490 | 50%/50% | [WEAPON][AMMO |
copper | * |
2 | 8930 | 66%/66%[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR[DAMAGE_PERC:66[BLOCK_PERC:66 | |
nickel | * |
2 | 8800 | ||
zinc | * |
2 | 7135 | ||
bronze | * |
5 | 75%/75% | 8250 | [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR |
brass | * |
7 | 8550 | ||
steel | * |
30 | 7850 | 133%/133% | [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL |
pig iron | * |
10 | 7850 | (brittle) | |
platinum | * |
40 | 21400 | ||
electrum | * |
20 | 8650 | ||
tin | * |
2 | 7280 | ||
fine pewter | * |
5 | 7280 | ||
trifle pewter | * |
4 | 7280 | ||
lay pewter | * |
3 | 7280 | ||
lead | * |
2 | 11340 | ||
aluminum | * |
40 | 2700 | ||
nickel silver | * |
3 | 8650 | ||
billon | * |
6 | 8930 | ||
sterling silver | * |
8 | 10490 | ||
black bronze | * |
11 | 8930 | ||
rose gold | * |
23 | 19320 | ||
bismuth | * |
2[BRITTLE | 9780 | ||
bismuth bronze | * |
6 | 8250 | 75%/75% | [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR] |
adamantine | * |
300 | 200 | 500%/500% | Everything |