- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
v0.31:Fish
This article is about an older version of DF. |
Fish can be caught by a dwarf with the Template:L Template:L enabled. Fish will be caught raw, and must be Template:L before being edible. Fish can be a good food source for an early fortress, but larger fortresses should probably butcher large animals like Template:L or start Template:L their own food.
Small fish are treated as Template:L, and can only be harvested by processing. They will not show up on the unit menu nor will they have any status when viewed. As such, it is difficult to know how many are on the map. However, if there are no small fish in an area, the game will announce it. Larger fish, such as Template:L and Template:L, are individual Template:L, and are Template:L to become food, rather than processed.
Due to the relative ease at which fish can be acquired in the early game with a sufficiently skilled Fisherdwarf, fish are often a staple source of food for newer outposts which have not established a stable agricultural system yet. They are also an excellent supplement to any larder.
Most, if not all fish yield bones. Some, such as cave lobster and Template:L yield shells too - all of which can be used by Template:L to create a range of items from armor to arrows or even toys.