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v0.31:Blood
This article is about an older version of DF. |
Blood is the preferred fluid of Armok, as well as the fluid that most living creatures contain within their bodies. It is unfortunate that losing this fluid tends to be invariably fatal to those who possess it.
Blood tends to spread everywhere; you will just have to get used to it. Or go insane, your choice. It is possible to remove blood from a Template:L floor by building a Template:L on it. Allocating bloody Template:L underground areas as a Template:L seems to increase their Template:L priority and they will get cleaned pretty quickly if you have enough idle workers. However, this does not seem to work for above ground areas and have in fact the opposite effects. It is better to forbid an area with blood in above areas as rain will randomly clear tiles where it touch it.
Dwarf walking on tiles with blood (smear) will carry it on their next tile becoming a spatering then a smear of blood, that is why blood areas tends to grow quickly on above ground when heavy traffic is there.
Assorted Blood Types
Not all creatures have the same dark red blood that most do. Template:Ls, for instance, have a gray goo instead of blood, and Template:Ls bleed a bright cyan.
Bloodless Creatures
Several creatures, such as the Template:L and skeletal Template:L, do not possess blood. Such creatures are markedly harder to kill.
Collecting Blood
Beyond the obvious method of injuring creatures, Template:Ls full of blood can be brought with a Template:L expedition upon Template:L, and bought from dwarven and human civilizations in Template:L. The use for this is uncertain -probably used to appease Armok untill you can start producing it on your own.