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Modification:New plants

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Revision as of 13:50, 9 November 2007 by Morlark (talk | contribs)
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Morlark's Plant Mod

I created this mod mostly to pass the time until the new version was released. Now that it has been, I've updated it. This mod adds seven new plants (three outdoor plants, and four cave plants). Of these, five are plantable crops, and the other two can be found only by gathering from shrubs. In total this mod will give you three new dye colours, two new alcohols, and one new cloth.

Some of these plants are restricted to certain biomes, so don't be surprised if you can't find all of them in your location. Some of them are not very common, so it may take a while to find them even if you're in the right place.

Morlark's Plant Mod (v1.0) (Save this to your '\raw\objects' directory. Generate a new world for it to take effect.)

Note: I started work on this before I discovered FFT's Alcohol Mod, so there's a small amount of overlap with it. Feel free to use both this and the Alcohol Mod at the same time, but don't be surprised if you find odd things like plants with similar (or the same) names being used for different things.


Teldin's Mod

Not just for plants, this mod adds several new creatures, items, foods, and playable races.

Teldin's Mod