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v0.31:Experience
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This article is about an older version of DF. |
Experience represents how much a certain dwarf (or other intelligent creature) has learned about a certain subject or profession. It affects proficiency in skills. Precise points in experience are never displayed directly, except in Adventurer mode.
Every experience point earned is associated with a skill. Every time a dwarf uses this skill, experience is gained. When a skill is unused for a while, the skill will become rusty and experience will eventually decrease again [Verify].
A more skilled dwarf will do work better and faster than an unskilled one. The better work result in higher quality items. The speed of work is most notable in legendary miners, who will barely touch the walls to make them crumble.
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- Notes:
- * This is the highest skill level possible for one of your starting dwarfs.
- ** These levels are only assumed to exist - they existed in 23a and 40d but were never visible in game (they were confirmed via an examination of the game code, and they had visible effects on Template:L of goods produced), but it's unclear if they still do in 31.01.[Verify]
- *** It seems to be possible to have skill over Legendary+5(at least in adventure mode). This is clearly seen by looking at experience required for next level and how much you level up. Simpliest way to see this is to remove weapon, choose to not dodge/move around and simply wait while something harmless tries to kill you. Tested in version 31.10, probably unchanged since then.[Verify]
- Notes: