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v0.31 Talk:Siege

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Revision as of 00:13, 29 August 2010 by Psychobones (talk | contribs)
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My local human civ sent a diplomat. I was ecstatic, as this was the first time I'd had a fort live this long. He died immediately. Probably due to old age, just like what happened the first time I tried Adventurer mode...

A year or two later, the humans sent a squad or two to "besiege" me; they have a campfire on the map border and are just sitting there. They aren't taking any bait I throw at them, and they aren't entering via my industrial strength siege entrance. I guess this means their siege behavior from 40d is still there.

By the way, the announcement I received when they arrived was different from the "vile force of darkness" text. I don't remember what it was, exactly, as I immediately went to work scrambling my defenses and populating my burrows. I'm sure they'll send another siege later, in which case I can transcribe it.

I will happily tick off the Elves to get them to send a siege if that'd be helpful, since I have a food economy and they don't want my plant barrels... While they don't seem to mind when their caravans die in a freak flooding accident that only affects my trade depot, I'm sure I can be a bit more offensive if I put my mind to it.

--Solra Bizna 07:49, 8 July 2010 (UTC)

The message you got was probably "The enemy have come and are laying siege to the fortress", the same as in 40d. --Quietust 12:40, 8 July 2010 (UTC)
Yes, that was it, more or less exactly. --Solra Bizna 18:17, 8 July 2010 (UTC)

I just had a human siege, they idled at the corner of the map for quite some time (not exactly sure, roughly a full season), then they started moving. EDIT: They just patrolled around a bit, now they have returned to the edge and are idling, again.--92.231.165.116 01:16, 4 August 2010 (UTC)

Probably not very important - I had a siege, and an enemy on a retracting bridge landed on a tree. Couldn't build to it (interrupted by goblin spearman), and gave up on figuring out how to use rangers, so I left it. Because the goblin didn't leave, the siege tag didn't either. Then another siege started, and ended, finally deleting the siege tag. Kind of normal method of tracking sieges - turn on when starts, turn off when ends. Turn on when on does nothing. There are never two sieges. Sieges can start while others are still going (although I don't know if there is any other mechanism, like a minimum time delay between sieges).--Peglegpenguin 04:43, 12 August 2010 (UTC)

"There are never two sieges." About two weeks ago I had a human and goblin siege going on at once. At first I just figured it was the humans starting while the goblins ended, but I waited it out for a full season and they both were still there, and even intermingled without fighting.Psychobones 00:13, 29 August 2010 (UTC)