v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

23a:Skin

From Dwarf Fortress Wiki
Revision as of 15:53, 8 December 2011 by QuietBot (talk | contribs) (Fixing links within namespace (782/950))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This article is about an older version of DF.

Skin is created whenever a creature without the [NOSKIN] Creature Token is butchered.

When a skin is created, a "Tan a raw hide" task will be automatically generated at a tanner's shop if Auto Tan is enabled. He will then take the raw hide to the workshop and turn it into leather (or chitin, in some cases).

If left too long, a raw hide will rot and emit miasma, becoming useless. It may be a good idea to have a refuse stockpile near your tanner's shop which accepts only fresh raw hides if you plan to be butchering a large quantity of wild animals, so as to prevent your butcher's shop from becoming cluttered. If, however, you are planning to slaughter tame livestock, it may be even better to simply ensure that no stockpiles accept fresh raw hides so that they remain in the butcher's shop, since slaughtering always happens instantaneously and is not affected by clutter.

Make sure the tanner's shop is near the butcher's shop, since every second counts.

See also