v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
v0.31 Talk:Ghost
Jump to navigation
Jump to search
Judging from the string dump, ghosts can do the following things to the living:
- <ghost> sucks the wind out of <dwarf>
- <ghost> raises a high fever in <dwarf>
- <ghost> makes <dwarf> convulse and retch
- <ghost> inflicts excruciating pain upon <dwarf>
- <ghost> causes a spell of dizziness in <dwarf>
- <ghost> paralyzes <dwarf>
- <ghost> stuns <dwarf>
- <dwarf> is throwing a tantrum, possessed by <ghost>
- <ghost> has risen and is haunting the fortress!
- <ghost> is following <dwarf>
- <item> has been misplaced. No doubt <ghost> is to blame!
- <ghost> is throwing objects around the fortress!
- <ghost> can be heard howling throughout the fortress!
--Quietust 17:26, 14 November 2010 (UTC)
I would love to read here, what ghosts actually DO! Do they harm our dorfs, are they just annoying? Please add to it :) --Lesconrads 17:21, 1 December 2010 (UTC)
Ghost Types
I had a dwarf go insane after a mood, melancholy to be specific. He can back as a moaning spirit. Has anyone noticed Melancholy dwarfs turning into moaning ghosts? Possible that's one cause for that kind of ghost. Thematically it would make sense.--Khelek 04:43, 19 December 2010 (UTC)
Babies won't become ghosts
A child and a baby died in my danger room (!!SCIENCE!!). The child came back as a ghost, while the baby stayed dead. --Blur 10:29, 27 December 2010 (UTC)