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v0.31 Talk:Wound
Broken heart?
I have seen a creature, while testing in the arena, with a broken heart. My creature was modded to have a uncontrolled dust attack with a humanoid body without arms and with 4 legs. As 7 of them fought against a dragon, one of the surviving creatures had a broken heart. Either it has lost a loved one, or it had just broken its heart!--Niggy 18:13, 16 June 2010 (UTC)
One of my dwarves got a broken liver. Because liver is the most important part of the dwarven metabolism, adamantine sutures were used to fix it.--Aavemursu
Inhibited Dwarves
Dwarves with some kinda of lasting status such as inhibited flash with a yellow '+'. How this effects the dwarf is on the hospital screen (weak grasp, etc.) Do not know to what extent inhibited dwarves are effected in work and combat.--99.67.238.66 04:06, 15 June 2010 (UTC)
Lasting Injuries
One of my dwarfs has injuries to her left arm and lower leg. These are listed in her personality section as "tiny curving scars" rather than dents or bruises as would be the case for combat injuries. Scarring causes permanent injuries? Needs corroboration.--Nimblewright 09:54, 21 April 2010 (UTC)
- After checking around this applies to all my dwarves that have scars. Scarred areas are listed in the personality section, and remain permanently brown or yellow - i.e. minor/inhibited.--Nimblewright 09:54, 21 April 2010 (UTC)
Function Loss
"From the description above, the new cyan "Function loss" appears to be paralyzation or numbness."
I've had about fifteen dwarves wrestling an ettin for about a month now, and the only things that turn cyan are internal organs (pancreas, kidney, lung). No limb or appendage has turned cyan that I've seen. I suspect that it is used for things that would not be, say, bruised or broken, but otherwise damaged. --Zombiejustice 18:40, 10 April 2010 (UTC)
- After another week and some dogs joining in, the eyes went cyan, too. So it's not just /internal/ organs, but I think my earlier conclusion is still sound. --Zombiejustice 21:55, 10 April 2010 (UTC)
Post Traumatic Stress
I've only found limited references to what I think is a bug: after one of my military dwarves was brain-damaged during a goblin ambush (and after the goblins were dead or long-gone) she kept spamming "Urist McMacedwarf cancels rest: interrupted by goblin mace man". Although sporting a whole range of grievous wounds, she would not be carried to a hospital bed as the rest of the wounded, since she apparently retained consciousness albeit a strange dementia wherein she kept thinking goblins were still all around her. I thought this a bit comical at first, and after all, suffering brain damage could now be liable for myriad of behavioral quirks but when the spam messages -- about 5 per second -- went into the 1,000 range, and the dwarf kept sitting there, not having eaten or drank for over a month, I began getting concerned (especially when this eventually led to the game crashing, I assume from congestion of the spam messages). Recently, however, I had the same thing happen to a dwarf who had not suffered any brain or head injury, and yet the same thing's happening with her, leading me to believe it's a bug. The only solutions offered on the Bay12 forums involve deconstructing the bed of or killing the said dwarf on the pretense that he/she is underground, in one's fortress, specifically in the hospital. My wounded hospital dwarves have never spammed these messages (and why would they -- they're already resting) and both these instances occurred with dwarves still outside. I cannot have my squads kill them and see no way of ending the stream of messages. Any ideas? --Bronzebeard 12:45, 4 May 2010 (UTC)
- Good news: I've found a way to fix this bug! Apparently, the confused (or bugged, as the case may be) dwarves have to sustain another injury to snap them out of it. With a heavy heart, I built a menacing spike right under the troubled dwarf and connected it to a lever nearby, and had it pulled. To my disappointment, as I wanted to at least afford her a quick death, it only wounded her. I was going to have it pulled again before I discovered the spam messages had stopped and, despite the dire injuries, she was no longer trying to rest but attend a combat drill, but nonetheless, a dwarf nearby headed toward her to carry her off to a hospital bed. Problem solved, evidently. --Bronzebeard 02:59, 5 May 2010 (UTC)
Broken Skulls?
I've been controlling creatures in the Arena, and something strange happened. I was wandering around with nothing but a maul, trashing goblins because I could, and I hit a goblin in the head. It said that it broke its skull, so I moved on to another creature, and didn't notice that it started following me. Focusing on the actual threats, I killed everything else, and then it killed me by stabbing me in the lung. Has this happened to anyone else?--Mad Fencer 23:02, 22 May 2010 (UTC)
- Propably you damaged only the cranial bone, but left the brain intact enough to not kill him instantly.--Gnarker 20:02, 28 May 2010 (CEST)
Pale
Just discovered a Hoary Marmot badly wounded by a Troglodyte, which had the 'pale' descriptor in the wounds-screen. I think that came from the heavy blood loss.--Gnarker 20:06, 28 May 2010 (CEST)
- Yah, that was present in 40d as well. It goes 'Faint', then 'Pale', and then the creature dies. Sorta the same way 'Hungry' and 'Starving' work, except it's referring to running out of blood instead of running out of food. Happens to your dwarves too, along with every creature that bleeds. --DeMatt 20:31, 28 May 2010 (UTC)
This page needs more info
RIght now it should say what different injuries effects are.--Toybasher 12:10, 29 May 2010 (UTC)
I added in a section describing what effects missing limbs (specifically, arms) have. --Existent 15:44, 11 August 2010 (UTC)
Death by workshop?
So, my woodcutter is happily working on some bins, when suddenly an announcement pops up. "Cog Dalzatkikrost, Woodworker has bled to death." His corpse is still in his workshop. There appears to be no units on the unit list aside from my dwarves and embark animals. This workshop is outside, but very close to a meeting zone that has other dwarves on break and animals present. The Thoughts and Preferences screen says "His upper body is gone". Being the woodworker, he had a copper battle axe, but I'm not sure if that's relevant. What on earth happened here? --174.0.202.59 22:21, 17 June 2010 (UTC)
- A few seconds after this happened, a stray dog just randomly died in what I can only assume is a similar fashion. "His upper body is gone" --174.0.202.59 22:27, 17 June 2010 (UTC)
- A horse standing in the same general area as both the dog and the woodcutter just got some random leg wounds, but didn't die. I was sitting here watching this happen. I didn't see anything approach it, and neither did my dwarves apparently. It just suddenly ran off in one direction, leaving a trail of blood, and stopped a few tiles away closer to my other dwarves which were in the meeting area on break.
- Can be magma one level below, or melting rain bug, or other temperature bug. -Afoninv
- Or El Chupacabra.
- Can be magma one level below, or melting rain bug, or other temperature bug. -Afoninv
- A horse standing in the same general area as both the dog and the woodcutter just got some random leg wounds, but didn't die. I was sitting here watching this happen. I didn't see anything approach it, and neither did my dwarves apparently. It just suddenly ran off in one direction, leaving a trail of blood, and stopped a few tiles away closer to my other dwarves which were in the meeting area on break.
- All dead dwarves show with "upper body is gone" afterwards, it's not an actual indicator of what killed them. You can now press R to get combat reports though with the same details from adventure mode. Scikar 18:42, 8 August 2010 (UTC)
Colossus of Socks
Apparently a cave spider silk sock can be used as an improvised weapon by the colossus if stolen from one of the dwarves... Its been three years, and the colossus has never once stopped beating my hammerdwarf with it. I just left them alone in a secluded room together. Its entertaining. It seems a dwarf can take damage to every piece of his body without dying. Especially if its constant, and with a sock.
- This brings another thing to mind. http://www.youtube.com/watch?v=9VDvgL58h_Y
- --KETHCHUP BERSERK!!! 16:04, 21 October 2010 (UTC)
Yes, I spent over a year fighting a Bronze Colossus who insisted on bashing elves and my adventurer eventually to death with a Pig tail skirt...--Haydosss 08:13, 3 November 2010 (UTC)
Limb Loss
I've just had a Speardwarf have his arm cut off in battle (he continued fighting and ended up killing about 10 goblins) and he survived the entire fight. Now he is wandering around as though there is (almost) nothing wrong, he hasn't gone to the Hospital once despite there being many beds. I think the section on missing limbs needs to be changed just to point out that not all dwarves will linger in the hospital after losing a limb. By the way, he is pretty much doing the exact same thing as he did before losing his arm.
Making nerve damage healable
The article says you can make nerve damage healable by editing the raw files. Do you have to do this before creating the world? I edited the tissue_template_default.txt file in raw/objects and in the save folder. But the nerve damage remains. 220.253.87.249 03:07, 5 January 2011 (UTC)
- I believe so, but haven't verified. —98.221.97.100 06:30, 5 January 2011 (UTC)
It was suggested that nerves are only ever severed, so they do not heal, and adding this tag does nothing. Can someone confirm? --Naros 03:30, 12 February 2011 (UTC)
- Confirmed. The line [TISSUE_NAME:nervous tissue:NP] may suggest that it only applies to spinal nerves, since those are the only nerves which I've seen being referred to as "nervous tissue". --Eepkeep 16:36, 21 February 2011 (UTC)