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v0.31 Talk:Stairs

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Revision as of 04:34, 24 October 2011 by Rkyeun (talk | contribs) (Falling clarification?)
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Carving Staircases from Below

At the moment, dwarves cannot carve staircases from below. they can only carve staircases into tiles beside or directly below themselves. So if your miners get stuck in a hole, while they may be able to carve the up staircase, they won't be able to carve the necessary down staircase on the z-level above, and thus they will still be stuck. This means ramps are, under certain circumstances, a more effective and safer method of moving between z-levels. (Decreases the chance of a dwarf getting himself stuck on a z-level) I just learned this digging out my first new fortress, and had a HELL of a time getting my dwarves out of the main stairway, when they dug ahead of the design and left unfinished pieces, trapping them. Now I have all these ugly staircases and ramps going all over the place. --Kydo 07:12, 2 April 2010 (UTC)

Is this a feature or a bug? Daniel 03:17, 26 April 2010 (UTC)
Preeeety sure it's a bug, considering the update seems to have reversed it. --Kydo 04:12, 27 April 2010 (UTC)

Construct Staircases from Above

I heard that Toady was going to allow construction of stairs down into open space, such as for climbing down into a cavern through the roof... is that what ended up happening?--18.85.4.150 03:07, 27 September 2010 (UTC)

Yes. --Quietust 13:09, 27 September 2010 (UTC)
But it seems that deconstructing an up staircase still requires the dwarf to stand on the up staircase tile itself, which means a nasty fall when the deconstruction succeeds. And a nasty fall into no-longer-reachable territory, at that. --68.6.47.27 20:40, 9 June 2011 (UTC)

Movement on Stairs

Does it take the same amount of times for a dwarf to travel up a z level using stairs/ramps as it does for him to move horizontally? If so then it makes much more sense to build across z levels for traffic alleviation purposes.Rembrandtq 22:56, 28 December 2010 (UTC)

Stairs cost one "move" to go up or down. Ramps cost one "move" to go from "on the ramp" to "at the top of the ramp". So a dwarf crossing a ramp will move two spaces for the price of one - but not necessarily in the right direction.
As to the rest of your comment, I don't understand. Are you trying to say that using multiple z-levels is good, or using a single z-level is good? --DeMatt 08:08, 29 December 2010 (UTC)

Falling through Stairs

What causes a creature on stairs to start falling? Does getting knocked unconscious knock a creature down stairs, or do you have to already be falling when you drop into a stair tile to keep going? Do you fall through up/down stairs, through up stairs, or just through down stairs? Rkyeun 04:34, 24 October 2011 (UTC)