v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
v0.34 Talk:Vampire
---Adding a bunch of vampire insights. Does anyone know the conditions for them to turn mortal dwarves? There needs to be an inquisitor noble position, so he can go around and root these guys out instead of me; ive thrown three vamps into lava today. Either that or make the sheriff actually go around investigating things.
Lets improve this article
I think it might be a good idea to divide this into two parts, one for adventure mode and one for fortress mode, since it is quite a difference. I'm not very good at wikis, so i dont really want to do anything wrong, but this would be usefull to be added:
- Do vampires actually sustain your fort if everybody else dies?
- vampires usually have tons of sentient creature bone crafts on them in adventure mode
- vampires are often found in high positions in adventure mode
- potential (dwarfy) uses marked d for dwarf
et cetera. just some ideas here, would be happy if somebody did this. --Miauw62 14:19, 20 February 2012 (UTC)
- In regards to fortress mode, from my own fortress I have observed the following:
- Vampires in fortress mode also wear lots of bone jewellery which can be used to identify them.
- Vampires in fortress mode are not necessarily highly skilled/ranked (e.g. a peasant in my case).
- Also, it should perhaps be noted that due to their lack of thirst or hunger, vampires can be happily locked into a room and used by resourceful players for menial tasks such as lever-pulling, work-managing or bookkeeping.
- I believe that vampire skills are frozen, and thus are not particular useful as soldiers unless already skilled - could someone confirm this?
- --Flobulon 16:31, 20 February 2012 (UTC)