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v0.34 Talk:Quickstart guide
Please leave any feedback here and sign with --~~~~ This is still slightly out of date... For example, kennels appear to only train vermin--173.3.16.92 02:45, 21 April 2012 (UTC)
Newbie question about trade depot
I'm a newbie. This guide indicates that I should have my trade depot at the end of a hall that is one space wide. If I do that, the caravan can't reach the depot when it comes. Should I widen the hallway when a caravan arrives, or will it be too late? Also, if I widen the hallway, how can I make it narrow again to tighten my defense?24.151.147.137 13:03, 26 April 2012 (UTC)
- That "Level 0" image was probably from one of the 0.31.x versions where wagons were broken. In the current version, wagons are back, so you should make a 3-wide path to your trade depot. You'll need to ensure that wagons have an accessible path before they show up. If the caravan arrives and there's no path, the wagons will vanish and you'll just get the merchants with single pack animals. --Greycat 14:02, 26 April 2012 (UTC)
Better Pasture explanation
Another Newbie here, first off: thanks for the guide! But, expanding the pasture-paragraph about how to identify soil/how to identify possible places for a pasture would help very much as the actual Information is not of enough help on its own. 16:42, 10 May 2012 (UTC)