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v0.34 Talk:Trading

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Revision as of 10:23, 21 August 2012 by Aescula (talk | contribs) (→‎Depot Deconstruction: new section)
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Accessible?

  • Caravans only spawn on ground edge tiles that could be walked on when the embark zone was first generated.

I can confirm that if you create an above-ground route to the edge of the embark zone wagons will not spawn on it - instead you get the 'bypassed your inaccessible ...' message. Presumably flooring over the top of a river / sea / lake that adjoins the embark zone edge would also not work.Ptb ptb 21:06, 31 July 2012 (UTC)

Depot Deconstruction

This is something I've not had the courage to verify, but I've noticed. I deconstructed from under an Elven caravan once, and got their goods. They looked legit, and all that, and so I stocked them away, naturally. I tried to trade with the next elf caravan, and making sure that none of the goods, even those weird <<ropes>> had any wood whatsoever. They claimed the item was one a beautiful tree, and is now a useless bauble. They packed up and left. I tried this more carefully the next year, and same thing.

Point is, can anyone verify if a civ remembers what goods you steal by way of depot deconstruction? --Aescula 10:23, 21 August 2012 (UTC)