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v0.34:King of beasts
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There are quite a few contenders for the title.
Water
Giant sponge: These horrifying monsters have never been killed in fair combat (though notions of "fairness" are not clear when dwarves are involved). They are not very aggressive, but Armok help you if you are next to them in water.
Air
Giant kea: These brutal, green giant parrots have the distinction of looking harmless, but not only will they seek your fort for stealing stuff (such as your sole anvil, when you have not built your forge yet), but also tend to brutally murder any dwarf they meet in the dark corridors of your fort.
Giant mosquitoes: These may have had the shortest claim at the throne of King of beasts. In the initial v0.34.01 release, not only could they fly, but they appeared by the hundreds (from 100 to 200 at a time), ensuring a large FPS drop to most forts and just plain being deadly in these numbers. This was corrected in the next "bugfix" release (see final item under "Other bug fixes/tweaks" here).
Land
Unicorn: Their main definition of good is living in a fairyland full of feather trees while stabbing and kicking dwarves to death, which is bad news when they're bigger than a horse and have hooves. Elves can bring a ton of them with their sieges.
Giant cave spider: This large arachnid will eat most stuff in the caverns, including most dwarves you throw at them. It can shoot immobilising webs and is armed with a deadly toxin, making it incredibly dangerous.
Cave dragon: Cave dragons are as skilled in battle as your regular soldiers, if not more, and are far larger than them. The fun news ? They come in dozens with goblin sieges!
Giant dingo: A hell-spawned monster, the giant dingo not only is bigger, faster, and more aggressive than a bear, but it spawns in groups and happens in every savage biome. Few adventurers (or babies) will survive.