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User:Lethosor
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- ignore blank summary.js: Adds a checkbox to the edit form to bypass the summary check (if enabled in Special:Preferences)
- main.js: A JavaScript plugin-type thing which doesn't do much. Use at your own risk (a certain plugin can be annoying when editing a page).
- newpp.js: Shows the NewPP report at the bottom of the page
- prefixindex.js: Adds a link on the left navigation bar to Special:PrefixIndex (with the current page name)
- purge link.js: Adds a purge link to the right navigation menu (by the edit link)
- rater.js: A rating script
- raterwarn.js: The script that displays text when the rater is initialized
- RCF.js: Adds a basic filter to the recent changes page
- rquality.js: An improved version of User:Rhenaya/quality.js (which I assume means I fixed an error, but I can't remember what it was)
- ShowAnnouncements.js: Prevents the announcements box from collapsing
Total: 0 - 0 - 0 - 0 - 0
Gallery
Random links
Random page - Random DF2012 page
To make links to other namespaces, add the namespace after Special:Random, like this: Special:Random/namespace
Random v0.31 page - Random 40d page - Random 23a page - Random template - Random user page
Projects
Catsplosion control
Scripts
These are scripts I made, mostly for this wiki.
*ShowAnnouncements.js: Prevents the announcements box from collapsingignore blank summary.js | Adds a checkbox to the edit form to bypass the summary check (if enabled in Special:Preferences) |
main.js | A JavaScript plugin-type thing which doesn't do much. Use at your own risk (a certain plugin can be annoying when editing a page). |
newpp.js | Shows the NewPP report at the bottom of the page |
prefixindex.js | Adds a link on the left navigation bar to Special:PrefixIndex (with the current page name) |
purge link.js | Adds a purge link to the right navigation menu (by the edit link) |
rater.js | A rating script |
raterwarn.js | The script that displays text when the rater is initialized |
RCF.js | Adds a basic filter to the recent changes page |
rquality.js | An improved version of User:Rhenaya/quality.js (which I assume means I fixed an error, but I can't remember what it was) |
Starting builds
These builds are more suitable for megaprojects, or fortresses that want to focus on a certain skill. See Starting builds
Mining
Starts out with 7 miners
[PROFILE] [TITLE:MINE 2] [SKILL:1:MINING:2] [SKILL:1:WOODCUTTING:1] [SKILL:2:MINING:2] [SKILL:2:MASONRY:1] [SKILL:3:MINING:2] [SKILL:3:PLANT:1] [SKILL:4:MINING:2] [SKILL:4:PLANT:1] [SKILL:5:MINING:2] [SKILL:5:CARPENTRY:1] [SKILL:6:MINING:2] [SKILL:6:MECHANICS:1] [SKILL:7:MINING:2] [SKILL:7:FORGE_FURNITURE:1] [ITEM:7:WEAPON:ITEM_WEAPON_PICK:INORGANIC:COPPER] [ITEM:2:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:COPPER] [ITEM:1:ANVIL:NONE:INORGANIC:IRON] [ITEM:19:DRINK:NONE:PLANT_MAT:GRASS_TAIL_PIG:DRINK] [ITEM:19:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK] [ITEM:18:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK] [ITEM:7:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED] [ITEM:6:SEEDS:NONE:PLANT_MAT:GRASS_TAIL_PIG:SEED] [ITEM:6:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED] [ITEM:6:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED] [ITEM:6:SEEDS:NONE:PLANT_MAT:BUSH_QUARRY:SEED] [ITEM:5:SEEDS:NONE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:SEED] [ITEM:15:MEAT:NONE:CREATURE_MAT:REINDEER:MUSCLE] [ITEM:15:PLANT:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL] [ITEM:5:THREAD:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD] [ITEM:5:CLOTH:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD] [ITEM:5:BOX:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD] [ITEM:3:CHAIN:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD] [ITEM:3:QUIVER:NONE:CREATURE_MAT:LLAMA:LEATHER] [ITEM:1:BUCKET:NONE:PLANT_MAT:FUNGIWOOD:WOOD] [ITEM:1:SPLINT:NONE:PLANT_MAT:FUNGIWOOD:WOOD] [ITEM:1:CRUTCH:NONE:PLANT_MAT:FUNGIWOOD:WOOD] [ITEM:1:LIQUID_MISC:NONE:LYE:NONE] [PET:2:CAT:FEMALE:STANDARD] [PET:1:CAT:FEMALE:CHILD] [PET:2:CAT:MALE:STANDARD] [PET:1:CAT:MALE:CHILD] [PET:1:BIRD_CHICKEN:FEMALE:STANDARD] [PET:1:BIRD_CHICKEN:MALE:STANDARD]
Mechanics
Starts with 7 mechanics
Macros
Macros I made. Feel free to use them