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40d:Noise

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Revision as of 01:25, 26 November 2007 by Uberubert (talk | contribs) (Tag fix: Siege engines -> Siege engine)
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Certain jobs (when completed) will generate noise that will cause your dwarves to get the unhappy thought "slept uneasily." Building or destroying buildings causes noise within 16 tiles, as does firing siege engines. Mining and wood cutting causes noise within 8 tiles.[Verify] Jobs performed at workshops cause noise within 4 tiles, and most other jobs cause noise within 4 or 2 tiles. It is unknown how far some noise travels through Z-levels, but workshop noise travels through four levels, the same as horizontally.[1]

Neither walls nor doors will insulate dwarves from sound. Distance is the only factor in whether a dwarf's sleep will be disturbed.

When noise radiates from buildings, it radiates from the center tile, like thisv0.23.130.23a:

....*....
...***...
..*****..
.**WWW**.
***WWW***
.**WWW**.
..*****..
...***...
....*....

W - Workshop, * - Noise, . - No noise