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40d:Flood
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In the previous version of the game, a tile was either flooded or it wasn't. Now, there can be up to seven units of water in a tile: 1/7 is ankle-deep, while at 7/7, water fills up to the ceiling. At depths below 4/7, dwarves can walk freely, but if the depth is greater than 4/7, dwarves must swim. At 4/7, a dwarf chooses whether he or she walks or swims.[Verify] A dwarf who can't swim can drown in a tile with too much water in it.
A tile will flood if there is a water source adjacent to it, which can potentially lead to fatal accidents. Deliberately flooding squares can be useful for farming.