v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d:Quality

From Dwarf Fortress Wiki
Revision as of 04:37, 19 November 2007 by Wahnsinniger (talk | contribs) (Just included Decorating/Encrusting in the list of things Quality affects.)
Jump to navigation Jump to search

All items in the game have a base value, which is multiplied by what material the item is made of and by the item's quality. Decorations (such as bone, gems, and studding) further increase the value.

Item quality can have an effect on an item's properties, especially armor and weapons.

Quality grades

All crafted items (furniture, armor, bolts, etc.) – but not intermediate materials (bars, blocks, etc. except cloth, which does have quality levels) – are bracketed by characters that show the quality of their craftsdwarfship. Dyeing also has a quality level, as does Decorating/Encrusting (with gems, leathers, cloth, etc). Alcohol has a hidden quality that controls the amount of happiness a dwarf gets from drinking it. It is not known whether or not masterful alcohol can cause tantrums.

Designation Description Value
Modifier
 Damage / To-Hit /
Armor Modifier
 Item Name —     ×1  ×1.0 
-Item Name- Well-crafted ×2  ×1.2 
+Item Name+ Finely-crafted ×3  ×1.4 
*Item Name* Superior quality ×4  ×1.6 
≡Item Name≡ Exceptional ×5  ×1.8 
☼Item Name☼ Masterful ×12  ×2.0 

When a masterful quality item is created, the game will announce, "<dwarf> has created a masterpiece!" Such a masterpiece will cause the dwarf that created it to tantrum for a year if it is ever lost or destroyed. Masterpiece meals can be eaten safely, although allowing the food to rot will cause a tantrum. Using up masterpiece bolts will not cause a tantrum either. Since legendary dwarves are most likely to be the ones creating masterpieces, keeping these creations safe should be high priority; tantruming legendary dwarves can be very difficult to subdue.

Artifact items have a unique name instead of bracketing symbols and are worth 120x base value. They have a higher combat modifier than Masterful items, although the specific modifier is unknown.