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Utility:DFHack/createitem

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< Utility:DFHack
Revision as of 18:45, 3 May 2014 by Lethosor (talk | contribs) (Add materials section)
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This is a list of createitem commands for DFHack.

Usage

  • createitem must be run with a creature/unit selected and will place items at their feet.
  • You can create multiple items at once by appending a number to the createitem command (e.g. createitem BOULDER HEMATITE 20).
  • Text in italics should be replaced with the ID from the relevant raw page on this wiki. For example, to make goblin-cap logs, visit the goblin-cap page and view the raws. The ID is found in the first token, separated from the item type with a colon - for example, the ID for goblin-caps is GOBLIN_CAP, retrieved from [PLANT:GOBLIN_CAP].

Items

Inorganic items

Most of these can be obtained from the list of item tokens.

Stone

  • Boulders (i.e. mined stones):
BOULDER stone
  • Blocks
BLOCKS stone

Wood

  • Logs
WOOD PLANT_MAT:tree:WOOD
  • Blocks
BLOCKS PLANT_MAT:tree:WOOD

Metal

BAR metal

Gems

  • Rough gems
ROUGH gem
  • Small cut gems
SMALLGEM gem
  • Large cut gems
GEM gem

Glass

Raw glass:

ROUGH glass
Glass Material token ("glass")
Green glass GLASS_GREEN
Clear glass GLASS_CLEAR
Crystal glass GLASS_CRYSTAL

(Items made of glass, e.g. furniture, use these names as well)

Armor

  • Gauntlets
GLOVES:ITEM_GLOVES_GAUNTLETS metal 2

Weapons

  • Whip:
WEAPON:ITEM_WEAPON_WHIP material
  • Battle axe:
WEAPON:ITEM_WEAPON_AXE_BATTLE material
  • War hammer:
WEAPON:ITEM_WEAPON_HAMMER_WAR material
  • Short sword:
WEAPON:ITEM_WEAPON_SWORD_SHORT material
  • Spear:
WEAPON:ITEM_WEAPON_SPEAR material
  • Mace:
WEAPON:ITEM_WEAPON_MACE material
  • Crossbow:
WEAPON:ITEM_WEAPON_CROSSBOW material
  • Pick:
WEAPON:ITEM_WEAPON_PICK material
  • Bow:
WEAPON:ITEM_WEAPON_BOW material
  • Blowgun:
WEAPON:ITEM_WEAPON_BLOWGUN material
  • Pike:
WEAPON:ITEM_WEAPON_PIKE material
  • Halberd:
WEAPON:ITEM_WEAPON_HALBERD material
  • Two-handed sword:
WEAPON:ITEM_WEAPON_SWORD_2H material
  • Long sword:
WEAPON:ITEM_WEAPON_SWORD_LONG material
  • Maul:
WEAPON:ITEM_WEAPON_MAUL material
  • Great axe:
WEAPON:ITEM_WEAPON_AXE_GREAT material
  • Dagger:
WEAPON:ITEM_WEAPON_DAGGER_LARGE material
  • Scourge:
WEAPON:ITEM_WEAPON_SCOURGE material
  • Flail:
WEAPON:ITEM_WEAPON_FLAIL material
  • Morningstar:
WEAPON:ITEM_WEAPON_MORNINGSTAR material
  • Scimitar:
WEAPON:ITEM_WEAPON_SCIMITAR material
  • Training axe:
WEAPON:ITEM_WEAPON_AXE_TRAINING material
  • Training sword:
WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING material
  • Training spear:
WEAPON:ITEM_WEAPON_SPEAR_TRAINING material

Trap components

  • Menacing spike
TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE material
  • Large, serrated disc
TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC material
  • Spiked ball
TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL material
  • Enormous corkscrew
TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW material
  • Giant axe blade
TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE material

Tools

Furniture

Format:

createitem Item token (from list below) Material

"Material" is the same as the material used to create basic items (e.g. logs, boulders, bars, etc.)

Item Item token
Armor stand ARMORSTAND
Bed BED
Box BOX
Cabinet CABINET
Cage CAGE
Chair CHAIR
Chest BOX
Coffer
Coffin COFFIN
Door DOOR
Floodgate FLOODGATE
Grate GRATE
Hatch cover HATCH_COVER
Slab SLAB
Statue STATUE
Table TABLE
Traction bench TRACTION_BENCH
Weapon rack WEAPONRACK

Animal products

Cloth/leather

  • Silk (creature must be able to produce silk):
CLOTH CREATURE_MAT:creature:SILK
  • Leather (tanned):
SKIN_TANNED CREATURE_MAT:creature:LEATHER

Materials

Unusual materials that work for most commands above

Body parts

Format:

item CREATURE_MAT:creature:body part

Valid body parts:

  • BRAIN
  • LIVER
  • KIDNEY