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40d:Region features

From Dwarf Fortress Wiki
Revision as of 19:40, 5 November 2007 by Zaratustra (talk | contribs) (→‎Ocean)
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Picking a starting region to build your dwarf fortress is a delicate work. Take a look at the list below and consider what you might need in your fort.

Visible features

Forest

Pros: Forests have plenty wood and plants for outdoor farming.

Cons: Trade wagons can have a hard time navigating thick forest. Evil and untamed forests can have dangerous creatures.

Desert/Beach

Pros: Sand for glassware, easily navigated by trade wagons

Cons: Little wood or stone.

Aquifer

Pros: Infinite source of water anywhere on the map

Cons: Difficult to get under to access stone and minerals

River

Pros: Fishing, water for farming and drinking

Cons: Some dangerous river creatures

Lake

Small lakes are present in pretty much every other tile of the world.

Ocean

Pros: Mist makes dwarves happier, source of driftwood, sieges can't attack from that side (yet)

Cons: Saltwater is not normally drinkable

Open volcano vent

Pros: Magma forges, obsidian, magma defense

Cons: Magma monsters, strange mood crafters -demand- magma forges

Cliff

Pros: Don't want something? Drop it off the side of the cliff!

Cons: May tax the system slightly

Hidden features

Chasm

Underground lake/river

Pit

This is the section of the wiki that contains information about the worlds created in Dwarf Fortress. To begin playing in DF, you must first create a world to play in. This requires you select Create New World or Design New World with Advanced Parameters to enter either the world generation screen or its alternative. Although each world is generated using a series of fractal algorithms, many things in each world remain constant.