v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Utility:DFHack/createitem
< Utility:DFHack
Jump to navigation
Jump to search
Revision as of 04:01, 7 October 2014 by Herpderp (talk | contribs) (→Furniture: added mechanisms -- had a lot of fun figuring that one out)
This is a list of createitem
commands for DFHack.
Not to be confused with create-items
, a Ruby script with different syntax and support for fewer types of items.
Usage
Format:
createitem [Item token] [Material] [Quantity (optional)]
- "createitem" must be run with a creature/unit selected and will place items at their feet.
- A list of valid item tokens can be found here. Note that CORPSE, CORPSEPIECE, and FOOD are not supported by DFHack.
- You can create multiple items at once by appending a number to the createitem command (e.g.
createitem BOULDER HEMATITE 20
). Note that certain item types will be created in stacks, while others will be created as individual items - see the Reactions page for more information. - Text in italics should be replaced with the ID from the relevant raw page on this wiki. For example, to make goblin-cap logs, visit the goblin-cap page and view the raws. The ID is found in the first token, separated from the item type with a colon - for example, the ID for goblin-caps is
GOBLIN_CAP
, retrieved from[PLANT:GOBLIN_CAP]
.
Items
Inorganic items
Most of these can be obtained from the list of item tokens.
Stone
- Boulders (i.e. mined stones):
BOULDER stone
- Blocks
BLOCKS stone
Wood
- Logs
WOOD PLANT_MAT:tree:WOOD
- Blocks
BLOCKS PLANT_MAT:tree:WOOD
Metal
BAR metal
Gems
- Rough gems
ROUGH gem
- Small cut gems
SMALLGEM gem
- Large cut gems
GEM gem
Glass
Raw glass:
ROUGH glass
Glass | Material token ("glass ")
|
---|---|
Green glass | GLASS_GREEN |
Clear glass | GLASS_CLEAR |
Crystal glass | GLASS_CRYSTAL |
(Items made of glass, e.g. furniture, use these names as well)
Armor
- Gauntlets (will automatically be created in pairs)
GLOVES:ITEM_GLOVES_GAUNTLETS metal
Weapons
- Whip:
WEAPON:ITEM_WEAPON_WHIP material
- Battle axe:
WEAPON:ITEM_WEAPON_AXE_BATTLE material
- War hammer:
WEAPON:ITEM_WEAPON_HAMMER_WAR material
- Short sword:
WEAPON:ITEM_WEAPON_SWORD_SHORT material
- Spear:
WEAPON:ITEM_WEAPON_SPEAR material
- Mace:
WEAPON:ITEM_WEAPON_MACE material
- Crossbow:
WEAPON:ITEM_WEAPON_CROSSBOW material
- Pick:
WEAPON:ITEM_WEAPON_PICK material
- Bow:
WEAPON:ITEM_WEAPON_BOW material
- Blowgun:
WEAPON:ITEM_WEAPON_BLOWGUN material
- Pike:
WEAPON:ITEM_WEAPON_PIKE material
- Halberd:
WEAPON:ITEM_WEAPON_HALBERD material
- Two-handed sword:
WEAPON:ITEM_WEAPON_SWORD_2H material
- Long sword:
WEAPON:ITEM_WEAPON_SWORD_LONG material
- Maul:
WEAPON:ITEM_WEAPON_MAUL material
- Great axe:
WEAPON:ITEM_WEAPON_AXE_GREAT material
- Dagger:
WEAPON:ITEM_WEAPON_DAGGER_LARGE material
- Scourge:
WEAPON:ITEM_WEAPON_SCOURGE material
- Flail:
WEAPON:ITEM_WEAPON_FLAIL material
- Morningstar:
WEAPON:ITEM_WEAPON_MORNINGSTAR material
- Scimitar:
WEAPON:ITEM_WEAPON_SCIMITAR material
- Training axe:
WEAPON:ITEM_WEAPON_AXE_TRAINING material
- Training sword:
WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING material
- Training spear:
WEAPON:ITEM_WEAPON_SPEAR_TRAINING material
Trap components
- Menacing spike
TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE material
- Large, serrated disc
TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC material
- Spiked ball
TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL material
- Enormous corkscrew
TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW material
- Giant axe blade
TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE material
Tools
Furniture
Format:
createitem Item token (from list below) Material
"Material" is the same as the material used to create basic items (e.g. logs, boulders, bars, etc.)
Item | Item token |
---|---|
Armor stand | ARMORSTAND |
Bag | BOX |
Bed | BED |
Box | BOX |
Cabinet | CABINET |
Cage | CAGE |
Chair | CHAIR |
Chest | BOX |
Coffer | |
Coffin | COFFIN |
Door | DOOR |
Floodgate | FLOODGATE |
Grate | GRATE |
Hatch cover | HATCH_COVER |
Slab | SLAB |
Statue | STATUE |
Table | TABLE |
Traction bench | TRACTION_BENCH |
Weapon rack | WEAPONRACK |
Mechanisms | TRAPPARTS |
Animal products
Cloth/leather
- Cloth (yarn)
CLOTH CREATURE_MAT:creature:HAIR
- Silk (creature must be able to produce silk):
CLOTH CREATURE_MAT:creature:SILK
- Leather (tanned):
SKIN_TANNED CREATURE_MAT:creature:LEATHER
Shells
- Shells (when demanded for moods, for example) are body parts and cannot be created directly. But it is possible to create a raw fish, then process it in a fishery:
FISH_RAW creature:caste
Plant products
Seeds
- Create seeds for farming:
SEEDS PLANT:plant:SEED
Materials
Unusual materials that work for most items above
Body parts
Format:
item CREATURE_MAT:creature:material
Valid materials:
- Edible
- MUSCLE
- EYE4
- BRAIN
- LUNG
- HEART
- LIVER
- GUT
- STOMACH
- GIZZARD
- PANCREAS
- SPLEEN
- KIDNEY
- Craftable
- BONE1,4
- SHELL3
- HOOF3
- HORN3
- IVORY3
- TOOTH1
- SILK3
- HAIR1,4 (sometimes)
- Processable
- SKIN1,4
- LEATHER
- FAT
- TALLOW
- SOAP
- TALLOW
- MILK3
- CHEESE
- SKIN1,4
- Useless
- CHITIN2
- CARTILAGE1,4
- SPINE3
- NERVE
- SINEW3
- BLOOD3
- PUS3
- ICHOR3
- GOO3
- FEATHER3
- SCALE3
- CLAW3
- NAIL3
- TALON3
- 1 - only present on standard creatures
- 2 - only present on chitinous creatures
- 3 - only present on some creatures
- 4 - missing from some creatures