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User talk:CLA

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links to tileset/graphic set repos

TODO:add category for graphics; add graphics, tileset, graphic set, color scheme, the repositories, ttf? Although commonly referred to as text or "ASCII"-graphics, DF uses a bitmap tileset with charactes from CP437, displayed in 16 colors. (exception ->Linux terminal text modelink to init file setting ). Both, colors and tileset can be changed (see below). In addition, interface text can be displayed with a TrueType font (bug link) and creatures (which normally are displayed as letters) can be assigned to separate sprite sheets (tilesets?)

[image of default tileset]

Installation

Tileset

add to data/art, change lines in init files

Creature Graphics

Set GRAPHICS to YES drop in raw/graphics and/or data/save/<your region>/raw/graphics

Color Scheme

replaces colors.txt

True Type Font

replace font.txt

Repositories

*TODO: add links to repos, dffd, forum threads create ttf repository?

Creating your own

Creating your own Tileset

  • add some info from tileset page
  • dimension stuff
  • bmp or png, magenta/alpha transparency
  • how df blends colors/background/foreground
  • easier to start with editing existing tileset
  • basic editing tutorial
    • basic photoshop stuff: masks, layers, alpha channel transparency, some tools (pen, eraser, selection tool) (get someone to add GIMP equivalents)
    • good practices: non-destructive editing, using separate layers, organizing in groups, grid, debug layers

advanced stuff/raw changes

  • init & raw changes, link to tileset lists
  • most commonly used tiles with multiple meanings: u-d-stairs/bins/cursor/archery, male/female
  • note on unused tiles
  • compatibility, dependency, conflicts, maintainance across versions (file changes.txt, etc)

tricks and magic

  • transparency, partial transparency (including opaque background tiles), engraving, INVERTED, animated tiles

TODO: copypasta.txt includes some old tutorials I wrote, check it.

stuff to change on tileset page once everything's in place

  • clarify graphic set, character set, tileset in first part
  • move/change graphic set stuff to graphic set page, add link?
  • main creature tiles section: add something like "for a list with raw names see {here|link to graphic set#table}"
  • still necessary/useful with graphic set page in place? remove it altogether? Discuss with King Mir
  • others should definitely stay, they can't be changed with graphic sets.

Creature Graphics

this page

  • conflicts, reminder to delete example files or better, overwrite with empty file
  • link to list of creatures by tile, add names grabbed from raws with wiki template;
  • testing (link to utilities#raw explorer)
  • suggestions about grouping

new page 'graphic set' (listed here for drafting)

  • different tiles for kids and adults, different tiles for jobs (civ/military), but not for gender (unless you do some caste modding [Verify]). no VERMIN either.
  • add explanation of syntax, must be same size as tileset (http://dwarffortresswiki.org/index.php/40d_Talk:Graphics_set_repository#Questions:_making_your_own_set)
  • table automatically grabbing creature names, [CREATURE NAME], default letter, (what else is useful?) from raws. TODO: ->ask lethosor for bot/template?
  • template in text form you can copy into text editor and only need to insert bitmap name, coordinates (assign coordinates automatically instead?). should be read from raws, too. TODO: how to group? By biome? phylogenetic? ha! I wish; include vermin? useless, but who doesn't love to draw bugs
  • list of inconsistently named creatures to beware TODO: necessary considering grabbing names from raws?

TrueType Font

  • bug, commonly missing symbols in existing TTF, fontforge

Colors

  • add short intro
  • be aware of contrasting colors, best to test how every color looks withe every other color

add it all together

  • releasing your own stuff
  • dffd, other file hosts
  • updating to a new version, resolving conflicts: change log, file changes.txt, diff