- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d:Wagon (embark)
In Fortress Mode, you start with a single immobile wagon that that you can break down into three tower cap logs by pressing q, highlighting the wagon, and pressing x. A dwarf with the Carpentry labor enabled will then deconstruct the wagon into its component logs.
In rare cases you might start on a level or spot that doesnt have a 3x3 square (e.g. mountain peak). In this case your wagon will be missing/inaccessible via the k or q menu, but your goods will still be there (all?).
Dismantling the wagon when its near the edge off the map can make you lose part of your embark equipment, either because it falls off the map or because it lands in the 1-tile border you can't access.
The Wagon is a Meeting hall. This allows any dogs or other animals you brought with you to defend your equipment from Rhesus macaque and Kobold thieving runs before you finish carving out your fortress.
For information on wagons as they pertain to dwarven and human caravans, see trading.
Rooms | |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |