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DF2014 Talk:Strange mood
Foreign weapons
A moody dwarf with a preference for large daggers create a large cave crocodile bone dagger in my fort. My civilization is not capable of producing large daggers, so I suppose it's confirmed that preferences can allow item types that couldn't otherwise be chosen.--Loci (talk) 18:47, 22 February 2015 (UTC)
Yep. My king, a clothier, created an artifact face veil.--Feb Rainyworks 13 June 2015
Mood Lottery
The idea of most dwarves getting 6 tickets in the mood lottery but other dwarves getting more is exactly how Toady implemented it, and you can see how it works in DFHack's strangemood plugin (which I mostly reimplemented from disassembly - there are some minor differences, but most of the logic is intact). --Quietust (talk) 19:48, 2 September 2014 (UTC)
- Fair enough; that certainly isn't how I would implement a random choice like that, but it would accomplish the job. I will note that your code uses "tickets" because you chose to use the keyword "tickets", not necessarily because the game itself uses "tickets", but that is splitting hairs.--Loci (talk) 20:10, 2 September 2014 (UTC)
Should we remove the part about the planepacked glitch
I know it's funny, but it no longer applies to this version of DF... 2602:306:C413:D410:5C5A:FE11:B71C:4C4A 05:33, 1 July 2015 (UTC)
Moodable profession
My militia commander created an artefact. I wouldn't have expected that based on the description here... should it be clarified that militia commander is not a military profession in this context? --Pegasus (talk) 05:32, 22 September 2015 (UTC)