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40d Talk:Trading/Talk Caravan
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Insane merchants?
I have a trade depot at -3 (fully accessible). I've just had a dwarven caravan arrive, and I did some good trading. Then the merchants said goodbye... and just stood there. Then they went insane.
How do I prevent this happening again? Because this lot are starting to putrify...Runspotrun 17:23, 6 November 2007 (EST)
Caravan roads
Does the presence or absense of a road affect where the human caravan appears? I cleared a nice path for it that it ignored when it appeared on the other side of the map... if I had built a road too, would that have forced it to appear on the road? Or will I eventually need roads in all directions? --Bobson 16:04, 7 November 2007 (EST)
- In v33a, no caravans need roads. However, I think the human caravan needs a smoothed, 3-wide path to a map edge - but I'm not certain about this.
- It's probably worth mentioning that roads might speed up a caravan - reducing the chance that they leave before they've unpacked.Runspotrun 15:31, 8 November 2007 (EST)
- (Sorry, to answer your question, I don't think you can influence where the caravan appears. I know that both the Elven and Dwarven caravans have ignored my roads when choosing their starting position.)Runspotrun 15:33, 8 November 2007 (EST)