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40d Talk:Combat
Question about ranged combat: Can ranged weapons be fired between z-axes? Either up stairs or down from a tower? If so, do they have more range firing down than up? Viper1969 15:25, 8 November 2007 (EST)
- Nope, bug. --Soyweiser 15:49, 8 November 2007 (EST)
Is this stuff all accurate for the most recent version? It wasn't just copied from the archived wiki? I'm surprised Toady hasn't updated Burn damage and fire creatures. --DDouble 15:21, 9 November 2007 (EST)
- Nope, was copied. --Soyweiser 07:45, 9 November 2007 (EST)
- Personally, I'd like to see another tag required to ignite things with burn damage rather than doing it by default. More flexibility for modding and all that. I suppose customizable damage types would be even better, but that'll probably have to wait another year or three. -EarthquakeDamage 02:12, 10 November 2007 (EST)
- I suppose I should add that burn damage seems to cause an awful lot of organ damage, possibly matching piercing in lethality. -EarthquakeDamage 02:16, 10 November 2007 (EST)
Skill modifiers
In the old versions, each "modifier" would reduce a creature's skills by 1 or 2, not by a fixed multiplier. Has this changed?--Maximus 15:10, 7 January 2008 (EST)
- AFAIK this is what is used at least for:
- the wrestler skill
- the armor user skill
- the shield user skill
I have still some work to do to make sure of this, some warnings could of used here! Bartavelle 15:28, 7 January 2008 (EST)
- In my testing of encumbrance months ago, I found that each of the "impairment" states reduced the Armor User and Ambusher skills by exactly one (or two, for the more severe states). I based that on what the displayed effect on speed was when burdened and/or sneaking in Adventurer mode. The armor user skill reduces armor weight by skill/16, and and Ambusher reduces the "sneaking" penalty by skill/20. This is detailed over on the speed page. Was I incorrect, or has it changed?--Maximus 20:06, 7 January 2008 (EST)
- I think this is right, and depends of the context. For example, when calculating what happens when you run into somebody, the game uses wrestler skill (modified like i described) + 2*strength + some unknown data (probably size?). For crafting it uses the function I described before, and add bonuses if that person "likes" the objet he is making.