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Modification:The Long Night: Creatures
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Updating to 2.6
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
Civilized
Playable Races
Name | Caste† | Population Ratio† | Adult Size | Max Age | Adult at | Butcher Yield†† | Notes |
---|---|---|---|---|---|---|---|
Artificial Intelligence | M/F | 50/50 | 500000 | Immortal | Birth | C, S | Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. Dispersed thought center, 4 legs, 4 eyes, and manipulator array. Pet value of 250. |
Custodian | M/F | 50/50 | 90000 | Immortal | Birth | C, S | Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. 4 eyes. |
Neo-human | Neo-human | 2000 | 75000 | 90 | 12 | meat | |
Executor | 1 | 75000 | Immortal | 12 | meat | Has powerful psychic abilities, insanely powerful physiques, and immunity to fire. | |
Human | Human | 1000 | 70000 | 120 | 12 | meat | |
Human Cyborg | 445 | 70000 | 120 | 12 | meat, C | Contains many varieties having 1, 2 or all limbs replaced with cybernetics. All posses accelerated healing. | |
Martian | M/F | 50/50 | 65000 | 120 | 10 | meat | |
Europan | M/F | 50/50 | 70000 | 120 | 12 | meat | Amphibious |
Jovian | M/F | 50/50 | 70000 | 120 | 12 | meat | |
Titanian | M/F | 50/50 | 75000 | 80 | 12 | meat | |
Noble | M/F | 50/50 | 70000 | 520 | 13 | meat | Mild telepaths, but relatively physically weak. |
Subhuman | M/F | 50/50 | 250000 | 120 | 3 | meat | Physically powerful, but mentally and socially stunted. |
Corvid Uplift | M/F | 50/50 | 50000 | 65 | 1 | meat | Lay eggs (4-6). |
Dolphin Uplift | M/F | 50/50 | 1000000 | 80 | 1 or 10? | meat, C | Amphibious. Equipped with a cybernetic land carriage with 4 legs and insane endurance. |
Gorilla Uplift | M/F | 50/50 | 150000 | 150 | 10 | meat, C | May attack non-friendlies. Cranial implants provide natural discipline. |
Octopus Uplift | M/F | 50/50 | 500000 | 60 | Birth | meat | Amphibious, do not sleep |
Asura-class | Kalakeya | 500 | 70000 | 50 | 10 | M, meat | All Asura: Do not drink, breathe, or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiology grants natural skill in unarmed attacks. Kalakeya: Slow learner, no fear |
Asura | 100 | 70000 | Immortal | 10 | M, meat | Physically powerful. Ability to self-regenerate. | |
Four-armed Asura | 25 | 70000 | Immortal | 10 | M, meat | More physically powerful. Ability to self-regenerate. 4 arms. | |
Six-armed Asura | 5 | 70000 | Immortal | 10 | M, meat | Very physically powerful. Ability to self-regenerate. 6 arms. | |
Eight-armed Asura | 1 | 70000 | Immortal | 10 | M, meat | Insane physical power. Approaches moderate social skills. Ability to self-regenerate. 8 arms. | |
Nivatackavacha | 5 | 70000 | Immortal | 10 | M, meat | Agility-optimized variant. Ability to self-regenerate. | |
Danava | 5 | 70000 | Immortal | 10 | M, meat | Strength-optimized variant. Ability to self-regenerate. | |
Shukra | 5 | 70000 | Immortal | 10 | M, meat | Toughness-optimized variant. Ability to self-regenerate. | |
Rakshasa-class | Many | 350000 | Immortal | 10 | M, meat | Do not drink, or feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads. | |
Yaksha-class | M/F | 50/50 | 350000 | Immortal | 10 | M, meat | Do not drink, or feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. |
†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.
††: Many races have a small layer of C-grade nanotechne on their spine for cybernetic interfacing. Further testing is required to see if this actually yields any usable material on butchering.
Domesticated
Bioframes
Machines
Organic and Hybrid
Vermin
Related Pages
The Long Night: Lore
The Long Night: Civilizations
The Long Night: Weapons
The Long Night: Armor
The Long Night: Materials
The Long Night: Plants