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User:Kidinnu
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Scouting reports:
Active Fortresses
Region | Seed | Fortess Name | Location | Game Date | Last Played | Concept | Current State |
---|---|---|---|---|---|---|---|
1 | 8998 | Lirukdakas | (9,5) in narrow canyon | Summer 1054 | 8 Nov | Storytelling: northward expansion of Odorous Gates of Color | 62 dwarves, thriving, but crashes c. 8-10 Hematite. First successful new fortress. One retcon due to stumbling upon Hidden Fun Stuff unpreparedly. Intermediate industry build-out in progress. |
3 | 9001 | Akathzefon | Summer 1052 | 9 Nov | Approach magma | c 30 dwarves, good bethabara but not happy with planned interior layout, haven't done anything to exploit caldera yet. | |
4 | 8998 | Monomnitig | (7,0) south of goblin fort | Winter 1051 | 16 Nov | Invest goblin fort; minimize specialization (Earth/Water/Fire/Wind/Void castes) | 24 dwarves, critically low on food, merchants slaughtered in goblin fort - much fun! Then tried charging goblin siege with under-prepared military; they died, somehow several other dwarves (including leader) died. Can't find the corpse. Ready to write this fort off. Only legendary is a miner (Fire caste). Despecialization was a bad idea here; I'm new enough that gameplay has to be much more directed & optimized. |
6 | 9001 | Udirudim Nekut | (9,6) at bend in Hoarytamed | Autumn 1053 | 13 Nov | Carve out a tower (~ tower of london) from the hillside. Became first experiment with machinery. | 49 dwarves, stable, building well advanced: tower, some diggings beneath, moat ready to flood, palisade outside. Still have most industry & stores outside rather than inside; noise propagation means we have to expand beyond tower borders deeper down. Had one mine flood pumped out pretty successfully. |
9 | 757133686 | Umomas Arel | (8,9) - site #15 in zip | Spring 1054 | 15 Nov | Get the hang of metalworking in a steel+wood-rich area | 44 dwarves, stable, digging well advanced. Huge supply of iron & flux; need to dedicate more resources to metalworking, while building up military after our last ignominious defeat by the goblins. Replace the legendary miner who is currently going insane; get some glass industry functional in case that is what he wanted. Get clothing production going before founders are all naked. |
Fortress Ideas
- Undermine a waterfall and build a dwarven fortress around constrained waterflow
- Build something around a natural deep river or canyon - not very feasible in Oct'07 version with few hard-to-find rivers & caverns
- Castes: ground (farm/fish/chop wood), water (craft), fire (metal/mining), wind (war/hunting), void (leader)
- 8998 storytelling: assault the goblin fortress near the magma vent SE of the sword culture.