v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
User talk:Jakemf
Jump to navigation
Jump to search
Images
The images you're adding are superb, but it'd be best if you tried to get them pixel perfect. The ones you posted have a bit of blur to them. --Zippy (talk) 02:38, 25 December 2022 (UTC)
- I saw your reply. You can zoom in and out in the game by holding Ctrl and moving the mouse wheel up and down. I also use ShareX to get screenshots, but that only works when the game is in windowed mode, which is toggled by pressing F11 in-game. --Zippy (talk) 19:00, 30 December 2022 (UTC)
- You know, you can add your replies to this very page. You don't have to go all the way back to my talk page. Anyway, I don't know what you're using to take screenshots that automatically zooms in or whatever, that sounds kinda random. And again, holding Ctrl and mouse wheel scrolling (going down two notches after I load a game brings everything to crisp pixel size with no blurring) in-game should really do the trick. Again, only in windowed mode. --Zippy (talk) 20:53, 30 December 2022 (UTC)
- I wasn't sure if replying here would give you a notification, but I can continue to reply here instead of your talk page. I think I see what you are referring to, when I am zoomed to (Max-4) I can no longer see the edge lines of each tile like I can on my current images, I will go through and retake them to make them better. Thanks for pointing that out to me! -Jakemf (talk)
- You know, you can add your replies to this very page. You don't have to go all the way back to my talk page. Anyway, I don't know what you're using to take screenshots that automatically zooms in or whatever, that sounds kinda random. And again, holding Ctrl and mouse wheel scrolling (going down two notches after I load a game brings everything to crisp pixel size with no blurring) in-game should really do the trick. Again, only in windowed mode. --Zippy (talk) 20:53, 30 December 2022 (UTC)
Screenshots
Thanks for the handy screenshots! Any chance you could try to include a wall pillar and an engraved floor for each material? These sometimes look pretty dramatically different from the standard floor texture, so it would be really handy to be able to see how exactly they look! Swenthorian (talk) 23:47, 12 January 2023 (UTC)
- I hadn't considered using an engraved floor or constructed wall, however I have noticed that they sometimes look different. In the future I will include a constructed wall and engraved floor, however I may not go back and update existing images, at least not until I finish the incomplete samples. Jakemf (talk)