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User:Bartavelle
hacks
These hacks require the installation of:
- Python 2.4
- pydbg
wound list
This script lists the wounded dwarves : Woundlist script It currently only prints the first name of the affected dwarf, as i have not reversed yet the location of the name
mood2item
14 : 3/65535/13/65535 raw green glass
A (Object type?) | B (Object subtype?) | C (Material type?) | D (Material ID?) | Type |
---|---|---|---|---|
3 | 65535 | 65535 | 65535 | gems???? used raw green glass |
5 | 65535 | 65535 | 65535 | Wood logs |
0 | 65535 | 65535 | 65535 | Any bar ? |
0 | 65535 | 2 | (metaltype) | any metal bar |
0 | 65535 | 18 | 65535 | charcoal |
4 | 65535 | 1 |
65535 |
any rock ? |
55 | 65535 | 65535 | 65535 | any leather ? |
60 | 65535 | 11 | 65535 | silk clothes |
60 | 65535 | 12 | 65535 | clothes? used rope reed, pigtail |
56 | 65535 | 65535 | 65535 | bones |
MetalID) | Metaltype) |
---|---|
0 | iron |
1 | gold |
2 | silver |
3 | copper |
4 | nickel |
5 | zinc |
6 | bronze |
7 | brass |
8 | steel |
9 | pig iron |
10 | platinum |
11 | electrum |
10 | platinum |
11 | electrum |
12 | tin |
13 | fine pewter |
14 | trifle pewter |
15 | lay pewter ...
|
map analysis
Map Block
Offset | Size | Type | Name | Notes | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0000h
|
4 | pointer | Unknown | |||||||||||
000Ch
|
4:4 | vector | Vein vector | |||||||||||
005Eh
|
2 * 16 * 16 | list of shorts | Unknown | |||||||||||
0260h
|
4 * 16 * 16 | list of longs | Designation |
| ||||||||||
0660h
|
4 * 16 * 16 | list of longs | Unknown |
Is probably flags?
| ||||||||||
0A60h
|
1 * 16 * 16 | list of bytes | Unknown | |||||||||||
0B60h
|
4 * 16 * 16 | list of longs | Pathfinding | |||||||||||
1160h
|
2 * 16 * 16 | list of shorts | Unknown | |||||||||||
1360h
|
2 * 16 * 16 | list of shorts | Unknown | |||||||||||
1560h
|
2 * 16 * 16 | list of shorts | Temperature #1 | 10100 or above counts as 'Warm'. | ||||||||||
1760h
|
2 * 16 * 16 | list of shorts | Temperature #2 | |||||||||||
1960h
|
2 * 16 * 16 | list of shorts | Unknown | |||||||||||
1B60h
|
2 * 16 * 16 | list of shorts | Unknown |
Veins
Veins designate a chunk of some material, be it stone, ore or gems, that can be dug up by miners. Using a bit-mask scheme, a vein can be placed anywhere in a 16x16 map block. All it takes for a vein to exist at a given column on a given row is for the corresponding bit in the bit-mask to be 1 for the given row. I've yet to do full-on editing of these veins other than making existing tiles toggle off as well as changing the vein type. Adding to the vein doesn't seem possible yet. There is likely a stacking priority with the different grouping of rock elements.
View of the bit mask scheme
Offset | Size | Type | Name | Notes |
---|---|---|---|---|
0000h
|
4 | pointer | Vtable | |
0004h
|
2 | short | Vein type | Ore, Stone, Gems are all in the same list |
0006h
|
2*16 | list of shorts | 16-bit mask for each row in the block | Bits start from the west side of the row, going east with each bit position. |