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40d:Size

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Revision as of 13:55, 28 August 2009 by TomiTapio (talk | contribs) (shark and mammoth away, more links)
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How "big" the creature is. Size determines what kind of equipment a creature can wear, how much damage they can absorb, and how much damage they can inflict in melee. A butchered creature gives a number of chunks, meat and bones equal to the creature's size.

Creature Size Clothing
Groundhog (2-4 kg), Fox (4-7 kg) 2 -
Carp, Cat 3 -
Gazelle (40-80 kg) 4 -
Mandrill, Dog (15-35 kg), Wolf (25-70 kg), Chimpanzee, Cheetah (40-65 kg) 5 -
Kobold 5 small
Goblin 6 narrow
Dwarf 6 normal
Elf, Human 7 large
Donkey (80-450 kg), Jaguar (40-90 kg) 7 -
Mule (300-450 kg), Black bear (100-250 kg), Gorilla (140-200 kg), Lion (250 kg), Werewolf 8 -
Cow (600-1500 kg), Grizzly bear, Horse (600 kg), Muskox (300 kg), Ogre, Minotaur 9 -
Polar bear (400-700 kg), Giant eagle, Sturgeon, Camel 10 -
Giant lion 11 -
Ettin 12 -
Elephant (3500-6500 kg), Giant, Whale 16 -
Dragon 20 -

The Gold Dragon in Dungeons & Dragons is listed at max. 1 280 000 pounds, 580 000 kg, 24 feet high. The weakest good dragon, Brass Dragon at 160 000 pounds, 72 000 kg and 16 feet high.