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User:Squirrelloid
Morulkivish "Pagedlancer"
1) Mountain fortress with an underground river as the only water source and a nearby magma pipe. Focus on military. Fortress is about 7 years old. Has found adamantine (but has not braved the pits). Unusual in that the Dwarven Civ has not been sending me a trade liaison, and I have contact with two different human civs. Lack of a liaison has been annoying, as I have no sedimentary rock, and therefore no coal for coke - so much for steel production. Of course, despite abundant andesite layers no iron ore yet either (but goblins are always happy to provide that...). Population ~70 including children (limit set to 50...).
Log
(Logs before Obsidian of 207 were lost during a switch in record keepers)
2nd of Obsidian, 207: A demon beset us today - from whence he came I do not know. He burned a poor child and our strand extractor to death before the military arrived to deal with the creature. One of the soldiers will need many months in bed, but the demon was unceremoniously put down. I've issued an order to move all the mined adamantine to a safer location before sealing the area - apparently even the area about the pits isn't safe.
10th of Hematite, 208: Another child has been beset by a strange mood, making three thus far. As if two adult woodcrafters wasn't more than adequate to begin with - at least I can make them work!
4th of Sandstone, 208: No goblins in over a year, maybe almost 2. I know those cursed greenskins are up to something...
3rd of Hematite, 209: The first goblin siege arrived, following a couple of supposed ambushes that did nothing more than startle a few goats. It was efficiently put down once it got near our gates, but I'm afraid they caused the human caravan to bypass us this year. The terrain is still too permissive - I shall need to order the miners to remove more slopes to force the goblins down onto flat ground faster.
Stats
Population: 76
Children: 17
Legendary Dwarves:
Miners* x3
Engravers x4
Mason* x1
Mechanic x1 (dead)
Furnace Operator/Bone Carver* x1
Weaponsmith*/Siege Operator x1
Armorer* x1
Woodcrafter** x2
Bonecarver* x1
Glassmaker* x1
Record Keeper/Appraiser x1
Champions x24 (2 dead)
Children*** x3 (one snatched, woodcrafter, 2x stonecrafter)
Asterices denote artifact creators. With the exception of the Mason, all legendary artifact creators earned their legendary from making the artifact. (There have also been two possessions - a clothier and a woodcutter with blacksmithing splashed).
Artifacts: Total Value 4,367,200
Rosatzenon Ensebeges, a turtle-shell animal trap worth 4800
Timnarikthag Razot Amud, a willow amulet worth 52800
Volalnoglesh, a turtle-shell left gauntlet worth 3000
Vostazimsal, an iron low boot worth 139200
Rulushastas, a green glass crown worth 49200
Tattinan, a cedar scepter worth 93600
Ragcagith, a granite statue worth 7800
Akmamrilbet, a tower-cap idol worth 2400
Taronisan Noramiseth, a marble ring worth 62400
Bukogeggut Bukith Othlest, a cave spider silk cape worth 48400
Ruthosh Erith, a raw adamantine idol worth 930000
Gatiznazom, a granite bed worth 57600
Dumattastrod, an adamantine mace worth 1449600
Avuz Stettad, an adamantine door worth 1466400
Rulgur "Submergedbowels"
Nomadic glacial dwarven hunter tribe. Yeah, we'll see how long this holds up... They're also playing in a world that only aged 300 years - bring on the dragons!