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40d Talk:Ramp

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Revision as of 04:01, 25 November 2008 by Dorten (talk | contribs) (---~~~~)
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redirect slope to this place? took a while for me to find this. helps in making traps and controlling movements. thank god things can't fly...i think. oh right and i don't know how to do whatever. redirect.--Seaneat 17:22, 30 June 2008 (EDT)

Yeah, things can totally fly. Angrystalk the Giant Bat, I know you're out there, come join your brothers in my cages! ---Zombiejustice 20:02, 30 June 2008 (EDT)

Downward Ramp

I am in my digging designation menu and I don't see an option to dig a ramp down? If I want to do that do I need to use stairs to get down, then construct ramps up? Then replace the stairs with ramps? --Ehertlein 12:21, 29 August 2008 (EDT)

One thing you can do is to dig one tile further than the ramp shall be, and dig a channel there.
Then, your miners are able to dig from there an upward ramp on the level below:
(side view)
XXXXXXXXXXXXXXXXXXXXXXXXX                  
               cXXXXXXXXX Level Z              c (c)hannel here at first
XXXXXXXXXXXXXX>______XXXX Level Z-1            >  then place an upward ramp here
If anyone is able to explain this better, fell free to edit.--Doub
I am going to load up a different game and try this out. :) I don't have anything built at Z-1 yet so I hope I can dig the ramp from higher up.
Ok so this was simpler then I thought I simply changed the Z level one lower and designated ups. No channels, no stairs, just go one lower and designate the up. --Ehertlein 13:57, 29 August 2008 (EDT)
Forget that complicated process - to dig a downward ramp, simply move the screen down one z-level and designate an upward ramp. --Juckto 20:56, 3 September 2008 (EDT)
Indeed, you are right. How simple! Thx. --Doub 10:44, 4 September 2008 (EDT)

Current Oddities caused by ramp?

I'm gonna upload a new map on DFMA, Tongsgate. The savefile will be available. I'm having an oddity with a sealed artificial lake with a ramp in it (for transportation. It has a current just like a river. unsigned comment by Erathoniel

Speaking of ramp oddities, mine saved my dwarves life. I had a proficient swimmer dwarf fall into a river building a channel, and he just sat there being pushed with the current. With a little clever manipulation, I shoved him into 1/7 water quickly and had him build a ramp to the surface. He lived. Woo! unsigned comment by Milskidasith

People Don't Use Ramps?

I've put my trade depot a floor aboveground, with ramps then a bridge leading to it. Wagons get there fine, but people never take the ramps -- they always get there through the auxilliary tunnels. In fact if I bar the gates traders just sit in place, unable to find a path. --Corona688 16:16, 11 November 2008 (EST)

Picture is wrong

Just a bit: the upper ramp is valid, since it has supporting wall (diagonal one). Need to repaint it as floor also.