v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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Offset Finding Methods
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Tools
- Process Table Access (i.e. Win32::Process::List in Perl)
- Memory Access (i.e. Win32::Process::Memory in Perl; ReadProcessMemory in C++)
- Cheat Engine: http://www.cheatengine.org/
how to identify version
The PE header timestamp is set each time the executable is compiled and is thus unique for each release. It can be consistently found with a few simple steps and thus is far superior in version identification than any other attribute of the DF executable. The steps are as follows:
- get process table, find DF process
- get executable path from process table
- open DF executable in binary mode, confirm first two bytes are "MZ"
- read long at offset 0x3C, this is the PE header offset
- read 2 bytes at PE header offset, confirm they are "PE"
- read long at PE header offset + 0x08, this is the compilation timestamp
map offset
- start on map with boulder in top left corner
- note distance to top and left. offset of this tile in tile type block is ( 2 * ( ( x_dist * 16 ) + y_dist ) )
- find all 2 byte values with 0x0192 in CE
- channel out boulder
- click next scan to find all those that changed to 0x0020, should return 1 result; that is offset of type of tile that was just channeled out
- subtract offset of tile in tile type block from overall offset of tile type; this is offset of tile type in tile data block
- subtract 0x007A from that; this is offset of tile data block (if not, first 4-byte offset before the "FF FF 00 00" block in the tile data header)
!!NOT COMPLETE!!
Next step: Identify start and end of the array of tile data blocks in the chosen vertical column.
Economy status
Find the function using the string "Stocks". It should look like that:
mov ebx, offset "Stocks" mov eax, offset call something cmp offset_economy, 0