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User:Ali0sha/Reignroofs
It's been far too long since I actually lost a game of DF; lethargy has been a far harder challenge to overcome than food or sieges. Thus I begin a game which I shall record assiduously until either my computer of my fortress bites the dust.
The version is a completely vanilla 0.28.181.40d13 with the Herrbdog tilesets (small and Large).
Embarking
Choosing a location
I found a nice 3x3 square with running water, sand, marble, sedimentary, igneous and metamorphic rock, no aquifers, heavy forest, and a little bit of mountains, on the border of 'The Youthful Swamp.' Optimistic about the site, I prepared my dwarves for the journey.
Preparing my Dwarves
I decided to try and form some semblance of organisation, giving dwarves kindly nicknames and helpful proffessions. I shall give similar proffession titles to immigrants and this should help things to run smoothly. My preferred skillset is:
- Miner - Miner(5)
- Mason - Mason(5) Building designer(5)
- Grower - Grower(5) Herbalist(5)
- Brewer - Brewer(5)
- Cook - Cook(5)
- Carpenter - Carpenter(5) Woodcutter(5)
- Walking God - 1 each of: Persuader, Negotiator, Liar, Intimidator, Judge of Intent, Appraiser, Organiser, Record Keeper, Conversationalist, Pacifier.
As may be gathered by the nickname and skillset, the Walking God is me, and my eventual aim is for him to be proficient in at least all of the social skills as well as engraving, mining, and a few others.
Equiping the Expedition
A pick, an axe, and an anvil were first on the list, then 11 of each drink and 6 of each herb. After 2 horses were added to supplement the diet of the fortress later on, the remaining space was filled with turtles for their lovely skells and bones, as well as the meat.
205: The First Year
Granite
- 1st
- The land is quite flat for the main part, spanning only a couple of levels, but in the corner is a bit of a mountain. There are pools everywhere, which could disrupt the order a little, but I've spotted a promisingly sized gap into which to put a few workshops and so on. I'm a fan of the modular fortress plan proposed on the wiki, so I'm going to try and implement it with only a few editions.
- We're going to start by delving a small hall for temporary storage and so on before Rach starts on the real mining she's itching to do, and gather wood and plants to get things underway. For the moment, Izzy, Sally, Holly and me are so many hauling tools. We've small food, refuse and wood stockpiles to keep us going for now.
- 12th
- The first hall is now finished - Rach was good and quick because it was only loam she was digging through. I've made some indoor stockpiles and told the dwarves to hang around indoors, but I don't think they will until Cathy's taken down the wagon. Time to set Rach on some real digging, I think.
- 24th
- I finally got my office, even if it is a little pathetic - I'll have to fix this later. I'm hard at work becoming legendary at record-keeping. the entryway for the main tunnel has been finished, and some progress has been made with the tunnel itself, in which Rach found some Sard!
- 27th
- The tunnel is finished! On to the workshops! The workshops should all be sand, which is good both for storage and speed. I've told Izzy to do nothing but create rock doors, to fill the doorways in the workshop area.
Slate
Felsite
- 9th
- Over a month digging, chopping, crafting and brewing, and the workshop area is almost mined out! Rach found another group of sard, which will look very good on a table for my study, I'm sure. I've got the dwarves to start putting the doors in, and Alan got his beloved plump helmet patch going, complete with a stockpile for spawn right next door.
- 15th
- Huzzah, the workshop area is finished! I've put in an optimistic prepared food stockpile right next to the new kitchen, and a still near the plump helmet patch. I'm saving the rest of the space for when I grow; milling and threshing will take up the remaining two quadrants. For now, time to dig deeper!
Hematite
- 7th
- Half of another workshop area is now complete: I'm going to put Cathy and Izzy in here, mainly because the level below is going to be quarters for my dwarves. Rach found some picture jaspars! This soil is obviously better for gems than mushrooms, because my plump helmets are stubbornly refusing to grow.
- 12th
- Rach beat me to first legendary dwarf! She's a legendary miner. Meanwhile, the others go on strike and spend a week having a break.