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40d:Justice
This article is about an older version of DF. |
Justice is dealt by your Template:L (later Template:L) or the Template:L.
Only metal Template:L and Template:L can be set to be used for justice, as Template:L. Your police force (be it the Template:L or the Template:L and his Template:L) will use them to contain criminals.
The current number of cages/restraints suggested is indicated on the z Status menu, under the Justice tab. That number is one-tenth (10%) the current population, rounded down. Not meeting this number does not cause any negative Template:L or other instabilities, it is merely a rough estimation of what would be required if things get out of control.
Crimes
- Building destruction - destroying a Template:L during a Template:L.
- Disorderly conduct - brawling while throwing a Template:L.
- Violation of work order - a dwarf is punished if you ignore a Template:L's Template:L.
- Vandalism - toppling Template:L or Template:Ls during a Template:L.
- Murder - killing a fellow dwarf or a tame Template:L.
Punishment
Note, that if the criminal is wounded at the time of the sentence is issued, the punishment will be delayed, until he is healthy again.
- X days imprisonment - the sheriff or fortress guard haul the dwarf off to a Template:L to serve his sentence
- Beating - the sheriff or fortress guard attack the dwarf unarmed for a short time
- Hammering - the Template:L beats the dwarf with a Template:L, serious injury or death
Template:L
Crime and justice affects dwarven psychology by generating Template:Ls.
- A dwarf who smashes property during a Template:L will receive a happy thought. This is a major factor in how a dwarf becomes happy enough to stop tantrumming.
- A dwarf who commits a crime, particularly violates a work order, will receive a happy thought if there are not enough jail items to imprison him.
- A noble who makes a Template:L will get a happy thought if it is completed, or an unhappy thought if the worker goes free due to insufficient jail items.