- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
v0.31:Burrow
Template:AV Part of the new organization of fortresses. Burrows are areas in your fort where dwarves live and work in. You can assign these areas like zones and assign dwarves to them. Dwarves will only use workshops, dig walls, use rooms, etc. in burrows they are assigned to.
Defining a new burrow
To enter the "define burrow" mode, press w.
You'll be presented with a list of all of your existing burrows. Change which burrow is selected with your secondary selection keys.
To add a new burrow to the list, press a. The new burrow created this way starts with no tiles and a default name.
To configure a burrow, select it and press enter. This is where you'll be able to set the burrow's name, define what tiles it encompasses, and add or remove individual dwarves. Defining the burrow's tiles can be done using rectangles much like other mass-selection or mass-designation situations elsewhere in the game, or you can paint with the mouse. Press r to set whether you're adding or subtracting tiles from the burrow. You can also set the colors and symbols used for different burrows to help tell them apart.
Using burrow assignments
Burrows are one of the ways you can give orders to squads and civilians during alerts. Under the squad schedule menu (Press m s) you can enter any particular month with o and edit their orders using o to cycle through the orders given to squads. The order "Defend Burrows" cannot be given without first creating burrows to assign defenders to. Under a "Defend Burrows" order, dwarves in the squad are stationed in the specific area and will defend it proactively.