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v0.31 Talk:Creature
Table
I'm currently expanding this table Cpad 10:10, 7 April 2010 (UTC)
- Great, please try to alphabetise it as you put things in though, as it will be harder to do so once it is fully populated. I would help, but I'm unsure how well having multiple people work on the same page at the same time would work. --Ramperkash 17:23, 7 April 2010 (UTC)
- Make it sortable. Also, you might want to consider making diff articles for diff "categories" of creatures, so one table isn't just unwieldy. Those categories would have to be pulled from the RAW files, something in-game concrete - perhaps by biome, where they are found.--Albedo 21:25, 7 April 2010 (UTC)
They are organised by biome in the raws and we could do a bunch of tables based on those delineations but they're not hard and fast e.g. stingrays are in the ocean file but only 1 of their 7 biome tags is for oceans the rest are for rivers and lakes. Also if anyone does want to help just post which of the raw files you want to do so we don't do the same thing twice and slot them in alphabetically when you're done.large mountain, fanciful, large ocean and domestic are complete and I'm currently working on large riverlake Cpad
- One of the uses of this table is to answer the question "what should I expect where I landed?" Don't know if that's possible - would be nice if it were. (Possibly the job for other articles that do list creatures by biome).--Albedo 18:30, 8 April 2010 (UTC)
:I'd have to agree on how the page is being stretched way too far, especially in the biomes. I should add that, while I'm not one to enforce how people should add new creatures, I'd like to keep only biome information in the biome catagory and so on with all catagories. I ask that everyone should stop adding creatures until we sort out how we want to display the information.
Is everything in vanilla going to be listed here? Specifically should I add Olmman? --StrongAxe 15:34, 8 April 2010 (UTC)
- The table is far too wide for a single screen on a 17" monitor - you may be trying to include too much. While "description" is nice, I (as a player) would far rather know if they have the Predator token - maybe lead with that in that column if/when they do? I strongly suggest losing the "juvenile" names column (almost pointless), and the "alignment" (since 99% are "neutral", adding those that aren't to the top of Notes, and changing that column title to "Alignment/Notes", so they'll be sortable to that end if desired. --Albedo 18:30, 8 April 2010 (UTC)
- To that end, full tags like '[BIOME:OCEAN:TEMPERATE]' could easily be switched to a simple (and nicer to read) 'Temperate oceans.' --Retro 18:37, 8 April 2010 (UTC)
- Agreed. More work on this table needs to be held off until a global approach to "creatures" is determined - which get their own article, what info is useful, etc. (Otherwise, it's just more work for a later editor.) One suggestion has been made to break creatures down into their RAW categories (more or less) - "domestic animal", "subterranean", "tropical", etc - since any game map that's Tundra based won't care much about giant desert scorpions, etc.
- That would also avoid the creature vs creatures problem - the first article needing a definition of what a "creature" is and a discussion of how to read the Creature Object Data (which needs to be included with any useful discussion of a creature!), and the second being comments on actual creatures themselves. One article on "Creature", and then separate tables for (roughly) each RAW file category.--Albedo 19:01, 8 April 2010 (UTC)
- To that end, full tags like '[BIOME:OCEAN:TEMPERATE]' could easily be switched to a simple (and nicer to read) 'Temperate oceans.' --Retro 18:37, 8 April 2010 (UTC)
How scary is a creature?
They die easily to a moderately equipped and trained squad of dwarfs.
Back in 40d, a creature's combat ability was largely determined by its size - bigger = scarier, and that was THE main consideration. Even with the randomness of combat, some statements like the above could be made (altho' the above is particularly vague even for such). Now... what do we have? I'm (think that I'm) seeing a "range" of sizes for a single creature:
[BODY_SIZE:0:0:10000] [BODY_SIZE:1:0:50000] [BODY_SIZE:2:0:100000]
And for "attack damage", we see another spectrum of possibilities
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK] [ATTACK_SKILL:BITE] [ATTACK_VERB:bite:bites] [ATTACK_CONTACT_PERC:100] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_PRIORITY:MAIN] [ATTACK_FLAG_CANLATCH] [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:snatch at:snatches at] [ATTACK_CONTACT_PERC:100] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_PRIORITY:SECOND] [ATTACK_FLAG_WITH]
(This is all for an elk bird, btw). Anyone make starting to make heads/tails of any of this yet?--Albedo 21:25, 7 April 2010 (UTC)
Take a look at the annotated dwarf code here, anything that is not mentioned I have no clue about. To answer your question about size, the different body sizes mean how large the creature is at different times in it's life.--dUMBELLS 22:43, 7 April 2010 (UTC)