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v0.31 Talk:Ambusher
Weapons and Tactics
With regards to whether or not the crossbow is considered a weak hammer, I lava-forged 64 chambers in arena mode and pitted dwarves against each other - no skills, no armour, but of each pair of dwarves, one had a crossbow (without ammo) and the other had a warhammer of the same material. The first 25 trials were done with steel, the remaining 39 with iron. Of the steel trials, 11 hammerdwarves killed their partner, and 14 crossbowdwarves bludgeoned their opponents to death (though one died shortly after). Of the iron trials, 22 hammerers emerged victorious, while only 17 of those hirsute little crossbow-wielders could claim the same. And when I say 'emerged victorious', I mean I flooded each chamber with lava after the battle to sanitise the arena. So we have, for the hammers vs crossbows - 33 vs 31. In other words, inconclusive. It seems that, at least for the moment, beating things down with a crossbow is roughly as effective as with a warhammer. I'll be testing hammers and crossbows each vs various kinds of monsters at some point, and I'll write up my results here. --Samthere 16:25, 14 April 2010 (UTC)
- So I fought 26 untrained dwarves against wolves; half of the dwarves had steel crossbows without ammo, the other half steel warhammers. In the end, 9 dwarves using each weapon survived, and 4 perished. Two dead hammerdwarves did enough damage for their wolves to die very shortly after them, and one crossbowdwarf did the same. A while later, two further wolves died from sustained wounds, one from each weapon. Extra note - mortal wounds (that weren't happening fast) were discovered on two additional wolves, one on each side. This leaves one wolf that could survive, who killed a crossbowdwarf.
--Samthere 16:46, 14 April 2010 (UTC)
Broken
Isn't hunting currently somewhat broken? I'm going to add a warning to the top and a bugs section to the bottom. Garanis 14:07, 8 April 2010 (UTC)
Factual Changes
There are some things that need to happen in the military screen to make hunting work now. I haven't played with hunting enough to know what they are. Can someone write a guide section for this? Garanis 14:30, 8 April 2010 (UTC)
They need quivers as they cannot hold bolts in their hand any more. Also you need to assign them ammo from the military screen : m > f > hunters > c > bolts (or whatever) Also they don't seem to start hunting most of the time but I have noticed that assigning a hunting dog helps. Speed
Old Information
Hunting seems to have changed drastically, though it might be an effect of the bugs cursing the labor for the time being. So, I suggest not claiming that the old things havn't changed. Those things that I have experienced (and can remember now) that this article might be incorrect in the article (Please confirm my experience, or the article) are as follows:
- Hunters seem to only use crossbows and bolts, they do not go at it with assigned weapons as in 40d, since weapons can only be assigned weapons if they are in a squad. The only thing you can assign your hunters is ammunition.
- Hunters will cancel hunting if they run out of bolts, and will not proceed to wrestle (or hammer, with crossbow) its prey down.
- Waterskins/flasks might not be that detrimental to hunters anymore, as dwarves in the military can be allowed alcohol in their waterskins/flasks, I'm not sure whether the same can be done for hunters, or whether they even carry waterskins/flasks. (This bullet is speculation)
--Ramperkash 18:03, 8 April 2010 (UTC)
- Agreed. A lot of the stuff from the 40d article should just be culled. Garanis 18:08, 8 April 2010 (UTC)
- This article just generally sucks. 207.114.92.10 00:55, 9 April 2010 (UTC)