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v0.31:Forgotten beast

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Revision as of 18:16, 18 April 2010 by 70.48.158.102 (talk)
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Spoiler2010.png This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down!

Forgotten Beasts are subterranean Titans; Forgotten Beasts are, essentially, randomised creatures(or procedural for you fancy big-city developer types) composed from a variety of material types, creature bodies / limbs and other additions. These other additions include everything from venomous stings to flame breath.

The venom of a forgotten beast is randomly generated also, along with the symptoms, along with its breath attack if it has one.

The number of forgotten beasts is a World-Gen Parameter; you can have any number you want. They dwell most often in caverns. Some of them are building destroyers. As always this includes doors. Currently they appear to be immune to cage traps and stonefall traps.

If you need to kill a Forgotten Beast, order your military to move to the location of the beast. Ordering your troops to attack a forgotten beast currently does not work. Also, some Forgotten Beasts are extremely tricky to kill due to some body compositions (for instance, the Fireball-throwing, fire-spitting blob of fire will quicky erradicate any dwarf attempting to kill it while hapilly absorbing and disintegrating even fireproof buildings/traps.). When confronted to such near-invulnerable creatures the only option is usually to use your brain and try to lock it away somehow.

Forgotten Beasts can be butchered. Some are quite massive and may leave you with hundreds of meat units.


When a forgotten beast appears, the game pauses and you will get a message. DF2010ForgottenBeast1.png