- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d:Migrant
A migrant is a member of a wave of immigration.
Migrants in Fortress Mode
Migrants will enter at the edge of the map, heralded by an announcement. They will travel single file from this one location until the last one has come. You must have a meeting area designated to accept the dwarves.
Migrants come with (no adjective) level of a single skill or novice level of three skills from a single profession. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants.
Immigration Triggers
Migrants appear in waves when the total wealth of the fortress (view by hitting 'Z') reaches these milestones:
- 5,000
- 10,000
- 100,000
- 140,000
- 165,000 (?)
- 300,000
Migrants in Adventure Mode
Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. This includes goblins and kobolds. Such bands will consist of non-specialized adults and children.
Migration Effects on the World
It is possible for migration to change the population levels of settlements on the map over time, and to cause factions of a civilization to merge. This can be discovered through talking to individuals in Adventurer mode, and will subsequently show up in Legends mode.