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Utility:Obsidian/Cell definition files
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Cell definition files
This list of files represent the internal representation of the Cell engine, to be exposed to Lua and used by other modules (like the geometry generator)
Fortress
This describes the top level object that holds all of the components like terrain, creatures, etc., as well as static information about the fortress.
<class name="Fortress" api="yes"> <ctor/> <!-- TODO: Need a good default fortress size. How many tiles is the default 4x4 embark? --> <property name="SizeX" type="Int32" default="16"> <get/> </property> <property name="SizeY" type="Int32" default="16"> <get/> </property> <property name="SizeZ" type="Int32" default="16"> <get/> </property> <vector name="Maps" type="Map"> <note>A fortress can have multiple maps, to represent timestamps of the fortress terrain over time</note> <get_index/> <size/> <push_back/> </vector> <vector name="Materials" type="Material"> <get_index/> </vector> <method name="LoadFromDF"> <return type="Void"/> </method> </class>
Map
File:Map.xml This just a a collection of cells that describes the map
Cell
File:Cell.xml Each cell holds everything that you need to know about a specific tile in the fortress, including the terrain information, lists of buildings, constructions, items, contaminants, liquids and creatures in that tile.