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v0.31:Farming

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Revision as of 15:35, 23 May 2010 by Birthright (talk | contribs)
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Template:AV


Farming is the action of growing Template:L for Template:L, Template:L production and Template:L manufacturing. While small forts can easily be sustained by plant gathering, Template:L and trading, farming is vital to large settlements.

Farming is done at a farm plot building (b-p, resize with UMKH). It requires Template:L and a worker with the "Farming (Fields)" Template:L enabled.

Depending on where the farm plot is constructed, different crops may be planted; Farm plots built Template:L are not suitable for the crops grown on Template:L farm plots and vice versa. Note that the attributes Inside , Dark , Outside and Light are of no relevance.

See the article on Template:Ls for details on the conditions needed to grow the available plants.

Subterranean Farming

Underground farms are required to grow the 6 "dwarven" plants, including the Template:L; the only seeds available at embark are for underground crops.

In order to create a Template:L underground you must first muddy the ground by temporarily covering it with water (common methods include a bucket brigade or controlled flooding by temporarily diverting a river or pool, using a floodgate or door), or find a muddied area in a Template:L) (each tile underneath the farm plot must be muddied). Most caverns have entire open areas which will be permanently covered in mud, though beware the underground inhabitants when farming. Any underground surface can be used to create a farm plot, provided you muddy it first. This includes soil layers.v0.31.04

Underground Template:Ls will most often have multiple Template:L to build Subterranean plots on. Note: Underground Template:Ls are very dangerous places, it would be a good idea to have a Template:L guard the farm and to set up walls around the area.

See Template:L for more.

Above Ground Farming

Above ground farming is basically the same as underground farming, with the distinction that above ground plots on soil do not need muddying. The complications are that, first, seeds cannot be chosen at embark. They can either be bought from caravans (Template:L or Template:L) or gathered using the Template:L designation. The second complication is that it, ostensibly, must be done above ground, which is dangerous (due to agressive animals, ambushes and sieges). However, any land which has ever been exposed to sunlight becomes permanently marked as "above ground", so if you channel some above ground land, remove the resulting ramps, then construct a floor above, where the surface once was, the (now dark and protected) soil will still be suitable for farming Template:L, Template:L, Template:L, and anything else you may find.




See also